-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#include <config.h>
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <math.h>
-#include "growup.hpp"
-#include "resources.hpp"
-#include "camera.hpp"
-#include "sector.hpp"
-#include "player.hpp"
+
#include "audio/sound_manager.hpp"
+#include "object/growup.hpp"
+#include "object/player.hpp"
+#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
-GrowUp::GrowUp(Direction direction)
- : MovingSprite(Vector(0,0), "images/powerups/egg/egg.sprite", LAYER_OBJECTS, COLGROUP_MOVING)
+GrowUp::GrowUp(Direction direction) :
+ MovingSprite(Vector(0,0), "images/powerups/egg/egg.sprite", LAYER_OBJECTS, COLGROUP_MOVING),
+ physic(),
+ light(0.0f,0.0f,0.0f),
+ shadesprite(SpriteManager::current()->create("images/powerups/egg/egg.sprite")),
+ lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
{
physic.enable_gravity(true);
physic.set_velocity_x((direction == LEFT)?-100:100);
- sound_manager->preload("sounds/grow.wav");
+ SoundManager::current()->preload("sounds/grow.ogg");
+ //shadow to remain in place as egg rolls
+ shadesprite->set_action("shadow");
+ //set light for glow effect
+ lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+ lightsprite->set_color(Color(0.2f, 0.2f, 0.0f));
}
void
}
void
+GrowUp::draw(DrawingContext& context)
+{
+ if(physic.get_velocity_x() != 0) {
+ //Set Sprite rotation angle
+ sprite->set_angle(get_pos().x * 360.0f / (32.0f * M_PI));
+ }
+ //Draw the Sprite.
+ MovingSprite::draw(context);
+ //Draw shade
+ shadesprite->draw(context, get_pos(), layer);
+ //Draw the light when dark
+ context.get_light( get_bbox().get_middle(), &light );
+ if (light.red + light.green < 2.0){
+ context.push_target();
+ context.set_target(DrawingContext::LIGHTMAP);
+ lightsprite->draw(context, get_bbox().get_middle(), 0);
+ context.pop_target();
+ }
+}
+
+void
GrowUp::collision_solid(const CollisionHit& hit)
{
- if(hit.top || hit.bottom)
+ if(hit.top)
+ physic.set_velocity_y(0);
+ if(hit.bottom && physic.get_velocity_y() > 0)
physic.set_velocity_y(0);
- if(hit.left || hit.right)
+ if(hit.left || hit.right) {
physic.set_velocity_x(-physic.get_velocity_x());
+ }
}
HitResponse
-GrowUp::collision(GameObject& other, const CollisionHit& )
+GrowUp::collision(GameObject& other, const CollisionHit& hit )
{
Player* player = dynamic_cast<Player*>(&other);
if(player != 0) {
- if(!player->add_bonus(GROWUP_BONUS, true))
- return FORCE_MOVE;
+ if(!player->add_bonus(GROWUP_BONUS, true)) {
+ // Tux can't grow right now.
+ collision_solid( hit );
+ return ABORT_MOVE;
+ }
- sound_manager->play("sounds/grow.wav");
+ SoundManager::current()->play("sounds/grow.ogg");
remove_me();
return ABORT_MOVE;
return FORCE_MOVE;
}
+
+void
+GrowUp::do_jump()
+{
+ physic.set_velocity_y(-300);
+}
+
+/* EOF */