// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
+#include <math.h>
+
#include "audio/sound_manager.hpp"
#include "object/growup.hpp"
#include "object/player.hpp"
+#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
GrowUp::GrowUp(Direction direction) :
- MovingSprite(Vector(0,0), "images/powerups/egg/egg.sprite", LAYER_OBJECTS, COLGROUP_MOVING)
+ MovingSprite(Vector(0,0), "images/powerups/egg/egg.sprite", LAYER_OBJECTS, COLGROUP_MOVING),
+ physic(),
+ light(0.0f,0.0f,0.0f),
+ shadesprite(SpriteManager::current()->create("images/powerups/egg/egg.sprite")),
+ lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
{
physic.enable_gravity(true);
physic.set_velocity_x((direction == LEFT)?-100:100);
- sound_manager->preload("sounds/grow.ogg");
+ SoundManager::current()->preload("sounds/grow.ogg");
+ //shadow to remain in place as egg rolls
+ shadesprite->set_action("shadow");
+ //set light for glow effect
+ lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+ lightsprite->set_color(Color(0.2f, 0.2f, 0.0f));
}
void
}
void
+GrowUp::draw(DrawingContext& context)
+{
+ if(physic.get_velocity_x() != 0) {
+ //Set Sprite rotation angle
+ sprite->set_angle(get_pos().x * 360.0f / (32.0f * M_PI));
+ }
+ //Draw the Sprite.
+ MovingSprite::draw(context);
+ //Draw shade
+ shadesprite->draw(context, get_pos(), layer);
+ //Draw the light when dark
+ context.get_light( get_bbox().get_middle(), &light );
+ if (light.red + light.green < 2.0){
+ context.push_target();
+ context.set_target(DrawingContext::LIGHTMAP);
+ lightsprite->draw(context, get_bbox().get_middle(), 0);
+ context.pop_target();
+ }
+}
+
+void
GrowUp::collision_solid(const CollisionHit& hit)
{
if(hit.top)
physic.set_velocity_y(0);
if(hit.bottom && physic.get_velocity_y() > 0)
physic.set_velocity_y(0);
- if(hit.left || hit.right)
+ if(hit.left || hit.right) {
physic.set_velocity_x(-physic.get_velocity_x());
+ }
}
HitResponse
{
Player* player = dynamic_cast<Player*>(&other);
if(player != 0) {
- if(!player->add_bonus(GROWUP_BONUS, true)){
+ if(!player->add_bonus(GROWUP_BONUS, true)) {
// Tux can't grow right now.
collision_solid( hit );
return ABORT_MOVE;
}
- sound_manager->play("sounds/grow.ogg");
+ SoundManager::current()->play("sounds/grow.ogg");
remove_me();
return ABORT_MOVE;