-#include <config.h>
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <math.h>
-#include "growup.h"
-#include "defines.h"
-#include "resources.h"
-#include "camera.h"
-#include "sector.h"
-#include "player.h"
-#include "app/globals.h"
-#include "special/sprite_manager.h"
-GrowUp::GrowUp(const Vector& pos)
+#include "audio/sound_manager.hpp"
+#include "object/growup.hpp"
+#include "object/player.hpp"
+#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
+
+GrowUp::GrowUp(Direction direction) :
+ MovingSprite(Vector(0,0), "images/powerups/egg/egg.sprite", LAYER_OBJECTS, COLGROUP_MOVING),
+ physic(),
+ light(0.0f,0.0f,0.0f),
+ shadesprite(SpriteManager::current()->create("images/powerups/egg/egg.sprite")),
+ lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
{
- bbox.set_pos(pos);
- bbox.set_size(32, 32);
-
- sprite = sprite_manager->create("egg");
physic.enable_gravity(true);
- physic.set_velocity_x(100);
+ physic.set_velocity_x((direction == LEFT)?-100:100);
+ SoundManager::current()->preload("sounds/grow.ogg");
+ //shadow to remain in place as egg rolls
+ shadesprite->set_action("shadow");
+ //set light for glow effect
+ lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+ lightsprite->set_color(Color(0.2f, 0.2f, 0.0f));
}
-GrowUp::~GrowUp()
+void
+GrowUp::update(float elapsed_time)
{
- delete sprite;
+ movement = physic.get_movement(elapsed_time);
}
void
-GrowUp::action(float elapsed_time)
+GrowUp::draw(DrawingContext& context)
{
- movement = physic.get_movement(elapsed_time);
+ if(physic.get_velocity_x() != 0) {
+ //Set Sprite rotation angle
+ sprite->set_angle(get_pos().x * 360.0f / (32.0f * M_PI));
+ }
+ //Draw the Sprite.
+ MovingSprite::draw(context);
+ //Draw shade
+ shadesprite->draw(context, get_pos(), layer);
+ //Draw the light when dark
+ context.get_light( get_bbox().get_middle(), &light );
+ if (light.red + light.green < 2.0){
+ context.push_target();
+ context.set_target(DrawingContext::LIGHTMAP);
+ lightsprite->draw(context, get_bbox().get_middle(), 0);
+ context.pop_target();
+ }
}
-HitResponse
-GrowUp::collision(GameObject& other, const CollisionHit& hit)
+void
+GrowUp::collision_solid(const CollisionHit& hit)
{
- if(other.get_flags() & FLAG_SOLID) {
- if(fabsf(hit.normal.y) > .5) { // roof or ground
- physic.set_velocity_y(0);
- } else { // bumped left or right
- physic.set_velocity_x(-physic.get_velocity_x());
- }
-
- return CONTINUE;
+ if(hit.top)
+ physic.set_velocity_y(0);
+ if(hit.bottom && physic.get_velocity_y() > 0)
+ physic.set_velocity_y(0);
+ if(hit.left || hit.right) {
+ physic.set_velocity_x(-physic.get_velocity_x());
}
-
+}
+
+HitResponse
+GrowUp::collision(GameObject& other, const CollisionHit& hit )
+{
Player* player = dynamic_cast<Player*>(&other);
if(player != 0) {
- player->grow();
- SoundManager::get()->play_sound(IDToSound(SND_EXCELLENT));
+ if(!player->add_bonus(GROWUP_BONUS, true)) {
+ // Tux can't grow right now.
+ collision_solid( hit );
+ return ABORT_MOVE;
+ }
+
+ SoundManager::current()->play("sounds/grow.ogg");
remove_me();
-
+
return ABORT_MOVE;
}
}
void
-GrowUp::draw(DrawingContext& context)
+GrowUp::do_jump()
{
- sprite->draw(context, get_pos(), LAYER_OBJECTS);
+ physic.set_velocity_y(-300);
}
+/* EOF */