#include "audio/sound_manager.hpp"
GrowUp::GrowUp(Direction direction)
- : MovingSprite(Vector(0,0), "images/powerups/egg/egg.sprite", LAYER_OBJECTS, COLGROUP_MOVING)
+ : MovingSprite(Vector(0,0), "images/powerups/egg/egg.sprite", LAYER_OBJECTS, COLGROUP_MOVING)
{
physic.enable_gravity(true);
physic.set_velocity_x((direction == LEFT)?-100:100);