#include "object/moving_sprite.hpp"
#include "physic.hpp"
+#include "direction.hpp"
class GrowUp : public MovingSprite
{
public:
- GrowUp();
+ GrowUp(Direction direction = RIGHT);
virtual GrowUp* clone() const { return new GrowUp(*this); }
virtual void update(float elapsed_time);
+ virtual void collision_solid(const CollisionHit& hit);
virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
-
+
private:
Physic physic;
};
#endif
-