Player* player = this->get_nearest_player();
if (!player) return false;
- const Rect& pr = player->get_bbox();
- const Rect& br = get_bbox();
+ const Rectf& pr = player->get_bbox();
+ const Rectf& br = get_bbox();
if ((pr.p2.x > br.p1.x) && (pr.p1.x < br.p2.x) && (pr.p1.y >= br.p2.y)) {
return true;
}