+++ /dev/null
-// $Id$
-//
-// SuperTux
-// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#include <config.h>
-
-#include "infoblock.hpp"
-#include "game_session.hpp"
-#include "resources.hpp"
-#include "sprite/sprite_manager.hpp"
-#include "object_factory.hpp"
-#include "lisp/lisp.hpp"
-#include "sector.hpp"
-#include "log.hpp"
-#include "object/player.hpp"
-#include "main.hpp"
-
-namespace {
- const float SCROLL_DELAY = 0.5;
- const float SCROLL_DISTANCE = 16;
- const float WIDTH = 400;
- const float HEIGHT = 200;
-}
-
-InfoBlock::InfoBlock(const lisp::Lisp& lisp)
- : Block(sprite_manager->create("images/objects/bonus_block/infoblock.sprite")), shown_pct(0), dest_pct(0)
-{
- Vector pos;
- lisp.get("x", pos.x);
- lisp.get("y", pos.y);
- bbox.set_pos(pos);
-
- if(!lisp.get("message", message)) {
- log_warning << "No message in InfoBlock" << std::endl;
- }
- //stopped = false;
- //ringing = new AmbientSound(get_pos(), 0.5, 300, 1, "sounds/phone.wav");
- //Sector::current()->add_object(ringing);
-
- // Split text string lines into a vector
- lines = InfoBoxLine::split(message, 400);
- lines_height = 0;
- for(size_t i = 0; i < lines.size(); ++i) lines_height+=lines[i]->get_height();
-}
-
-InfoBlock::~InfoBlock()
-{
- for(std::vector<InfoBoxLine*>::iterator i = lines.begin(); i != lines.end(); i++) {
- delete *i;
- }
-}
-
-void
-InfoBlock::hit(Player& )
-{
- start_bounce();
-
- //if (!stopped) {
- // ringing->remove_me();
- // stopped = true;
- //}
-
- if (dest_pct != 1) {
-
- // first hide all other InfoBlocks' messages in same sector
- Sector* parent = Sector::current();
- if (!parent) return;
- for (Sector::GameObjects::iterator i = parent->gameobjects.begin(); i != parent->gameobjects.end(); i++) {
- InfoBlock* block = dynamic_cast<InfoBlock*>(*i);
- if (!block) continue;
- if (block != this) block->hide_message();
- }
-
- // show our message
- show_message();
-
- } else {
- hide_message();
- }
-}
-
-Player*
-InfoBlock::get_nearest_player()
-{
- // FIXME: does not really return nearest player
-
- std::vector<Player*> players = Sector::current()->get_players();
- for (std::vector<Player*>::iterator playerIter = players.begin(); playerIter != players.end(); ++playerIter) {
- Player* player = *playerIter;
- return player;
- }
-
- return 0;
-}
-
-void
-InfoBlock::update(float delta)
-{
- Block::update(delta);
-
- if (delta == 0) return;
-
- // hide message if player is too far away or above infoblock
- if (dest_pct > 0) {
- Player* player = get_nearest_player();
- if (player) {
- Vector p1 = this->get_pos() + (this->get_bbox().p2 - this->get_bbox().p1) / 2;
- Vector p2 = player->get_pos() + (player->get_bbox().p2 - player->get_bbox().p1) / 2;
- Vector dist = (p2 - p1);
- float d = dist.norm();
- if (d > 128 || dist.y < 0) dest_pct = 0;
- }
- }
-
- // handle soft fade-in and fade-out
- if (shown_pct != dest_pct) {
- if (dest_pct > shown_pct) shown_pct = std::min(shown_pct + 2*delta, dest_pct);
- if (dest_pct < shown_pct) shown_pct = std::max(shown_pct - 2*delta, dest_pct);
- }
-}
-
-void
-InfoBlock::draw(DrawingContext& context)
-{
- Block::draw(context);
-
- if (shown_pct <= 0) return;
-
- context.push_transform();
- //context.set_translation(Vector(0, 0));
- context.set_alpha(shown_pct);
-
- //float x1 = SCREEN_WIDTH/2-200;
- //float y1 = SCREEN_HEIGHT/2-200;
- float border = 8;
- float width = 400; // this is the text width only
- float height = lines_height; // this is the text height only
- float x1 = (get_bbox().p1.x + get_bbox().p2.x)/2 - width/2;
- float x2 = (get_bbox().p1.x + get_bbox().p2.x)/2 + width/2;
- float y1 = original_y - height;
-
- // lines_height includes one ITEMS_SPACE too much, so the bottom border is reduced by 4px
- context.draw_filled_rect(Vector(x1-border, y1-border), Vector(width+2*border, height+2*border-4), Color(0.6f, 0.7f, 0.8f, 0.5f), LAYER_GUI-50);
-
- float y = y1;
- for(size_t i = 0; i < lines.size(); ++i) {
- if(y >= y1 + height) {
- //log_warning << "Too many lines of text in InfoBlock" << std::endl;
- //dest_pct = 0;
- //shown_pct = 0;
- break;
- }
-
- lines[i]->draw(context, Rect(x1, y, x2, y), LAYER_GUI-50+1);
- y += lines[i]->get_height();
- }
-
- context.pop_transform();
-}
-
-void
-InfoBlock::show_message()
-{
- dest_pct = 1;
-}
-
-void
-InfoBlock::hide_message()
-{
- dest_pct = 0;
-}
-
-IMPLEMENT_FACTORY(InfoBlock, "infoblock")