-#include <config.h>
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include "infoblock.h"
-#include "gameloop.h"
-#include "resources.h"
-#include "special/sprite_manager.h"
-#include "object_factory.h"
-#include "lisp/lisp.h"
+#include "object/infoblock.hpp"
-InfoBlock::InfoBlock(const lisp::Lisp& lisp)
- : Block(sprite_manager->create("bonusblock"))
+#include "object/player.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
+#include "supertux/info_box_line.hpp"
+#include "util/reader.hpp"
+#include "video/drawing_context.hpp"
+
+namespace {
+const float SCROLL_DELAY = 0.5;
+const float SCROLL_DISTANCE = 16;
+const float WIDTH = 400;
+const float HEIGHT = 200;
+}
+
+InfoBlock::InfoBlock(const Reader& lisp) :
+ Block(sprite_manager->create("images/objects/bonus_block/infoblock.sprite")),
+ message(),
+ shown_pct(0),
+ dest_pct(0),
+ lines(),
+ lines_height()
{
Vector pos;
lisp.get("x", pos.x);
bbox.set_pos(pos);
if(!lisp.get("message", message)) {
- std::cerr << "No message in InfoBlock!\n";
+ log_warning << "No message in InfoBlock" << std::endl;
}
+ //stopped = false;
+ //ringing = new AmbientSound(get_pos(), 0.5, 300, 1, "sounds/phone.wav");
+ //Sector::current()->add_object(ringing);
+
+ // Split text string lines into a vector
+ lines = InfoBoxLine::split(message, 400);
+ lines_height = 0;
+ for(size_t i = 0; i < lines.size(); ++i) lines_height+=lines[i]->get_height();
}
InfoBlock::~InfoBlock()
{
+ for(std::vector<InfoBoxLine*>::iterator i = lines.begin(); i != lines.end(); i++) {
+ delete *i;
+ }
+}
+
+void
+InfoBlock::hit(Player& player)
+{
+ start_bounce(&player);
+
+ //if (!stopped) {
+ // ringing->remove_me();
+ // stopped = true;
+ //}
+
+ if (dest_pct != 1) {
+
+ // first hide all other InfoBlocks' messages in same sector
+ Sector* parent = Sector::current();
+ if (!parent) return;
+ for (Sector::GameObjects::iterator i = parent->gameobjects.begin(); i != parent->gameobjects.end(); i++) {
+ InfoBlock* block = dynamic_cast<InfoBlock*>(*i);
+ if (!block) continue;
+ if (block != this) block->hide_message();
+ }
+
+ // show our message
+ show_message();
+
+ } else {
+ hide_message();
+ }
+}
+
+Player*
+InfoBlock::get_nearest_player()
+{
+ // FIXME: does not really return nearest player
+
+ std::vector<Player*> players = Sector::current()->get_players();
+ for (std::vector<Player*>::iterator playerIter = players.begin(); playerIter != players.end(); ++playerIter) {
+ Player* player = *playerIter;
+ return player;
+ }
+
+ return 0;
+}
+
+void
+InfoBlock::update(float delta)
+{
+ Block::update(delta);
+
+ if (delta == 0) return;
+
+ // hide message if player is too far away or above infoblock
+ if (dest_pct > 0) {
+ Player* player = get_nearest_player();
+ if (player) {
+ Vector p1 = this->get_pos() + (this->get_bbox().p2 - this->get_bbox().p1) / 2;
+ Vector p2 = player->get_pos() + (player->get_bbox().p2 - player->get_bbox().p1) / 2;
+ Vector dist = (p2 - p1);
+ float d = dist.norm();
+ if (d > 128 || dist.y < 0) dest_pct = 0;
+ }
+ }
+
+ // handle soft fade-in and fade-out
+ if (shown_pct != dest_pct) {
+ if (dest_pct > shown_pct) shown_pct = std::min(shown_pct + 2*delta, dest_pct);
+ if (dest_pct < shown_pct) shown_pct = std::max(shown_pct - 2*delta, dest_pct);
+ }
+}
+
+void
+InfoBlock::draw(DrawingContext& context)
+{
+ Block::draw(context);
+
+ if (shown_pct <= 0) return;
+
+ context.push_transform();
+ //context.set_translation(Vector(0, 0));
+ context.set_alpha(shown_pct);
+
+ //float x1 = SCREEN_WIDTH/2-200;
+ //float y1 = SCREEN_HEIGHT/2-200;
+ float border = 8;
+ float width = 400; // this is the text width only
+ float height = lines_height; // this is the text height only
+ float x1 = (get_bbox().p1.x + get_bbox().p2.x)/2 - width/2;
+ float x2 = (get_bbox().p1.x + get_bbox().p2.x)/2 + width/2;
+ float y1 = original_y - height;
+
+ if(x1 < 0) {
+ x1 = 0;
+ x2 = width;
+ }
+
+ if(x2 > Sector::current()->get_width()) {
+ x2 = Sector::current()->get_width();
+ x1 = x2 - width;
+ }
+
+ // lines_height includes one ITEMS_SPACE too much, so the bottom border is reduced by 4px
+ context.draw_filled_rect(Vector(x1-border, y1-border), Vector(width+2*border, height+2*border-4), Color(0.6f, 0.7f, 0.8f, 0.5f), LAYER_GUI-50);
+
+ float y = y1;
+ for(size_t i = 0; i < lines.size(); ++i) {
+ if(y >= y1 + height) {
+ //log_warning << "Too many lines of text in InfoBlock" << std::endl;
+ //dest_pct = 0;
+ //shown_pct = 0;
+ break;
+ }
+
+ lines[i]->draw(context, Rect(x1, y, x2, y), LAYER_GUI-50+1);
+ y += lines[i]->get_height();
+ }
+
+ context.pop_transform();
+}
+
+void
+InfoBlock::show_message()
+{
+ dest_pct = 1;
}
void
-InfoBlock::hit(Player& )
+InfoBlock::hide_message()
{
- GameSession::current()->display_info_box(message);
- start_bounce();
+ dest_pct = 0;
}
-IMPLEMENT_FACTORY(InfoBlock, "infoblock")
+/* EOF */