#include "video/drawing_context.hpp"
#include "sprite/sprite.hpp"
-namespace {
-const float SCROLL_DELAY = 0.5;
-const float SCROLL_DISTANCE = 16;
-const float WIDTH = 400;
-const float HEIGHT = 200;
-}
-
InfoBlock::InfoBlock(const Reader& lisp) :
Block(SpriteManager::current()->create("images/objects/bonus_block/infoblock.sprite")),
message(),
InfoBlock::~InfoBlock()
{
- for(std::vector<InfoBoxLine*>::iterator i = lines.begin(); i != lines.end(); i++) {
+ for(std::vector<InfoBoxLine*>::iterator i = lines.begin(); i != lines.end(); ++i) {
delete *i;
}
}
// first hide all other InfoBlocks' messages in same sector
Sector* parent = Sector::current();
if (!parent) return;
- for (Sector::GameObjects::iterator i = parent->gameobjects.begin(); i != parent->gameobjects.end(); i++) {
- InfoBlock* block = dynamic_cast<InfoBlock*>(*i);
+ for (Sector::GameObjects::iterator i = parent->gameobjects.begin(); i != parent->gameobjects.end(); ++i) {
+ InfoBlock* block = dynamic_cast<InfoBlock*>(i->get());
if (!block) continue;
if (block != this) block->hide_message();
}