-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#ifndef __INFOBLOCK_H__
-#define __INFOBLOCK_H__
+#ifndef HEADER_SUPERTUX_OBJECT_INFOBLOCK_HPP
+#define HEADER_SUPERTUX_OBJECT_INFOBLOCK_HPP
-#include "block.hpp"
-//#include "object/ambient_sound.hpp"
-#include "textscroller.hpp"
+#include "object/block.hpp"
+#include "supertux/textscroller.hpp"
class InfoBlock : public Block
{
public:
- InfoBlock(const lisp::Lisp& lisp);
+ InfoBlock(const Reader& lisp);
virtual ~InfoBlock();
void update(float elapsed_time);
void draw(DrawingContext& context);
protected:
virtual void hit(Player& player);
+ virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
+ Player* get_nearest_player();
+
+protected:
std::string message;
//AmbientSound* ringing;
//bool stopped;
float shown_pct; /**< Value in the range of 0..1, depending on how much of the infobox is currently shown */
float dest_pct; /**< With each call to update(), shown_pct will slowly transition to this value */
- std::auto_ptr<InfoBox> infoBox;
-
- Player* get_nearest_player();
+ std::vector<InfoBoxLine*> lines; /**< lines of text (or images) to display */
+ float lines_height;
};
#endif
+
+/* EOF */