Merged changes from branches/supertux-milestone2-grumbel/ to trunk/supertux/
[supertux.git] / src / object / invisible_block.cpp
index 621dfb4..7554351 100644 (file)
@@ -1,12 +1,10 @@
-//  $Id$
-//
 //  SuperTux
 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
-//  This program is free software; you can redistribute it and/or
-//  modify it under the terms of the GNU General Public License
-//  as published by the Free Software Foundation; either version 2
-//  of the License, or (at your option) any later version.
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
 //
 //  This program is distributed in the hope that it will be useful,
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  GNU General Public License for more details.
 //
 //  You should have received a copy of the GNU General Public License
-//  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
-
-#include <config.h>
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
-#include "invisible_block.hpp"
-#include "resources.hpp"
-#include "sprite/sprite.hpp"
-#include "sprite/sprite_manager.hpp"
-#include "video/drawing_context.hpp"
 #include "audio/sound_manager.hpp"
-#include "object_factory.hpp"
+#include "object/invisible_block.hpp"
 #include "object/player.hpp"
+#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "supertux/constants.hpp"
 
-InvisibleBlock::InvisibleBlock(const Vector& pos)
-  : Block(sprite_manager->create("images/objects/bonus_block/invisibleblock.sprite")), visible(false)
+InvisibleBlock::InvisibleBlock(const Vector& pos) :
+   Block(sprite_manager->create("images/objects/bonus_block/invisibleblock.sprite")), 
+   visible(false)
 {
   bbox.set_pos(pos);
   sound_manager->preload("sounds/brick.wav");
-  sound_manager->preload("sounds/brick.wav");
 }
 
 void
@@ -43,24 +36,31 @@ InvisibleBlock::draw(DrawingContext& context)
     sprite->draw(context, get_pos(), LAYER_OBJECTS);
 }
 
-HitResponse
-InvisibleBlock::collision(GameObject& other, const CollisionHit& hit)
+bool
+InvisibleBlock::collides(GameObject& other, const CollisionHit& )
 {
-  if(!visible) {
-    Player* player = dynamic_cast<Player*> (&other);
-    if(player) {
-      if(player->get_movement().y > 0 ||
-          player->get_bbox().get_top() <= get_bbox().get_bottom() - 7.0) {
-        return PASSTHROUGH;
-      }
-    }
+  if(visible)
+    return true;
+
+  // if we're not visible, only register a collision if this will make us visible
+  Player* player = dynamic_cast<Player*> (&other);
+  if ((player) 
+      && (player->get_movement().y <= 0)
+      && (player->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA)) {
+    return true;
   }
 
+  return false;
+}
+
+HitResponse
+InvisibleBlock::collision(GameObject& other, const CollisionHit& hit)
+{
   return Block::collision(other, hit);
 }
 
 void
-InvisibleBlock::hit(Player& )
+InvisibleBlock::hit(Player& player)
 {
   sound_manager->play("sounds/brick.wav");
 
@@ -68,10 +68,11 @@ InvisibleBlock::hit(Player& )
     return;
 
   sprite->set_action("empty");
-  start_bounce();
-  set_solid(true);
+  start_bounce(&player);
   set_group(COLGROUP_STATIC);
   visible = true;
 }
 
 //IMPLEMENT_FACTORY(InvisibleBlock, "invisible_block");
+
+/* EOF */