{
bbox.set_pos(pos);
sound_manager->preload("sounds/brick.wav");
- sound_manager->preload("sounds/brick.wav");
}
void
return;
sprite->set_action("empty");
- start_bounce(player.get_bbox().get_middle().x);
+ start_bounce(&player);
set_group(COLGROUP_STATIC);
visible = true;
}