private:
bool line_intersects_line(Vector line1_start, Vector line1_end, Vector line2_start, Vector line2_end);
- bool intersects_line(Rect r, Vector line_start, Vector line_end);
+ bool intersects_line(Rectf r, Vector line_start, Vector line_end);
bool free_line_of_sight(Vector p1, Vector p2, const MovingObject* ignore_object);
enum IspyState {