#include "sprite/sprite_manager.hpp"
#include "supertux/object_factory.hpp"
-Lantern::Lantern(const Reader& reader)
- : Rock(reader, "images/objects/lantern/lantern.sprite"),
- lightcolor(1.0f, 1.0f, 1.0f)
+Lantern::Lantern(const Reader& reader) :
+ Rock(reader, "images/objects/lantern/lantern.sprite"),
+ lightcolor(1.0f, 1.0f, 1.0f),
+ lightsprite()
{
//get color from lisp
std::vector<float> vColor;
sound_manager->preload("sounds/willocatch.wav");
}
-Lantern::Lantern(const Vector& pos)
- : Rock(pos, "images/objects/lantern/lantern.sprite"),
- lightcolor(0.0f, 0.0f, 0.0f)
+Lantern::Lantern(const Vector& pos) :
+ Rock(pos, "images/objects/lantern/lantern.sprite"),
+ lightcolor(0.0f, 0.0f, 0.0f),
+ lightsprite()
{
lightsprite = sprite_manager->create("images/objects/lightmap_light/lightmap_light.sprite");
lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));