std::vector<float> vColor;
reader.get("color", vColor);
lightcolor = Color(vColor);
- lightsprite = sprite_manager->create("images/objects/lightmap_light/lightmap_light.sprite");
+ lightsprite = SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light.sprite");
lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
updateColor();
- sound_manager->preload("sounds/willocatch.wav");
+ SoundManager::current()->preload("sounds/willocatch.wav");
}
Lantern::Lantern(const Vector& pos) :
Rock(pos, "images/objects/lantern/lantern.sprite"),
lightcolor(0.0f, 0.0f, 0.0f),
- lightsprite()
+ lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light.sprite"))
{
- lightsprite = sprite_manager->create("images/objects/lightmap_light/lightmap_light.sprite");
lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
updateColor();
- sound_manager->preload("sounds/willocatch.wav");
+ SoundManager::current()->preload("sounds/willocatch.wav");
}
Lantern::~Lantern()
WillOWisp* wow = dynamic_cast<WillOWisp*>(&other);
if (wow) {
// collided with WillOWisp while grabbed and unlit
- sound_manager->play("sounds/willocatch.wav");
+ SoundManager::current()->play("sounds/willocatch.wav");
lightcolor = Color(0,1,0);
updateColor();
wow->vanish();
TreeWillOWisp* twow = dynamic_cast<TreeWillOWisp*>(&other);
if (twow) {
// collided with TreeWillOWisp while grabbed and unlit
- sound_manager->play("sounds/willocatch.wav");
+ SoundManager::current()->play("sounds/willocatch.wav");
lightcolor = twow->get_color();
updateColor();
twow->vanish();