#include "sprite/sprite.hpp"
#include "sprite/sprite_manager.hpp"
#include "supertux/object_factory.hpp"
+#include "util/reader.hpp"
Lantern::Lantern(const Reader& reader) :
Rock(reader, "images/objects/lantern/lantern.sprite"),
return ((grabbed) && lightcolor.red == 0 && lightcolor.green == 0 && lightcolor.blue == 0);
}
-IMPLEMENT_FACTORY(Lantern, "lantern");
-
/* EOF */