-// $Id$
-//
// SuperTux - Lantern
// Copyright (C) 2006 Wolfgang Becker <uafr@gmx.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <config.h>
+#include "object/lantern.hpp"
-#include "lantern.hpp"
-#include "sprite/sprite_manager.hpp"
-#include "object_factory.hpp"
-#include "badguy/willowisp.hpp"
+#include "audio/sound_manager.hpp"
#include "badguy/treewillowisp.hpp"
+#include "badguy/willowisp.hpp"
+#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "supertux/object_factory.hpp"
+#include "util/reader.hpp"
-Lantern::Lantern(const lisp::Lisp& reader)
- : Rock(reader, "images/objects/lantern/lantern.sprite"),
- lightcolor(1.0f, 1.0f, 1.0f)
+Lantern::Lantern(const Reader& reader) :
+ Rock(reader, "images/objects/lantern/lantern.sprite"),
+ lightcolor(1.0f, 1.0f, 1.0f),
+ lightsprite()
{
//get color from lisp
std::vector<float> vColor;
- reader.get_vector("color", vColor);
+ reader.get("color", vColor);
lightcolor = Color(vColor);
lightsprite = sprite_manager->create("images/objects/lightmap_light/lightmap_light.sprite");
lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
updateColor();
+ sound_manager->preload("sounds/willocatch.wav");
+}
+
+Lantern::Lantern(const Vector& pos) :
+ Rock(pos, "images/objects/lantern/lantern.sprite"),
+ lightcolor(0.0f, 0.0f, 0.0f),
+ lightsprite()
+{
+ lightsprite = sprite_manager->create("images/objects/lightmap_light/lightmap_light.sprite");
+ lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+ updateColor();
+ sound_manager->preload("sounds/willocatch.wav");
}
Lantern::~Lantern()
{
- delete lightsprite;
}
void
lightsprite->set_color(lightcolor);
//Turn lantern off if light is black
if(lightcolor.red == 0 && lightcolor.green == 0 && lightcolor.blue == 0){
- sprite->set_action("off");
+ sprite->set_action("off");
} else {
- sprite->set_action("normal");
- sprite->set_color(lightcolor);
+ sprite->set_action("normal");
+ sprite->set_color(lightcolor);
}
}
}
HitResponse Lantern::collision(GameObject& other, const CollisionHit& hit) {
- if ((grabbed) && lightcolor.red == 0 && lightcolor.green == 0 && lightcolor.blue == 0){
+ if (is_open()) {
WillOWisp* wow = dynamic_cast<WillOWisp*>(&other);
if (wow) {
// collided with WillOWisp while grabbed and unlit
+ sound_manager->play("sounds/willocatch.wav");
lightcolor = Color(0,1,0);
updateColor();
wow->vanish();
TreeWillOWisp* twow = dynamic_cast<TreeWillOWisp*>(&other);
if (twow) {
// collided with TreeWillOWisp while grabbed and unlit
+ sound_manager->play("sounds/willocatch.wav");
lightcolor = twow->get_color();
updateColor();
twow->vanish();
Rock::grab(object, pos, dir);
// if lantern is not lit, draw it as opened
- if(lightcolor.red == 0 && lightcolor.green == 0 && lightcolor.blue == 0){
+ if (is_open()) {
sprite->set_action("off-open");
}
void
Lantern::ungrab(MovingObject& object, Direction dir)
{
- Rock::ungrab(object, dir);
-
// if lantern is not lit, it was drawn as opened while grabbed. Now draw it as closed again
- if(lightcolor.red == 0 && lightcolor.green == 0 && lightcolor.blue == 0){
+ if (is_open()) {
sprite->set_action("off");
}
-}
-IMPLEMENT_FACTORY(Lantern, "lantern");
+ Rock::ungrab(object, dir);
+}
+
+bool
+Lantern::is_open()
+{
+ return ((grabbed) && lightcolor.red == 0 && lightcolor.green == 0 && lightcolor.blue == 0);
+}
+/* EOF */