Made code -Wshadow clean, missed a bunch of issues in the last commit
[supertux.git] / src / object / level_time.cpp
index 5911763..0ab963f 100644 (file)
@@ -1,12 +1,10 @@
-//  $Id$
-//
 //  SuperTux
 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
-//  This program is free software; you can redistribute it and/or
-//  modify it under the terms of the GNU General Public License
-//  as published by the Free Software Foundation; either version 2
-//  of the License, or (at your option) any later version.
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
 //
 //  This program is distributed in the hope that it will be useful,
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  GNU General Public License for more details.
 //
 //  You should have received a copy of the GNU General Public License
-//  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
-
-#include <config.h>
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
-#include "level_time.hpp"
+#include "object/level_time.hpp"
 
-#include <stdexcept>
-#include <iostream>
-#include <sstream>
-#include "main.hpp"
-#include "resources.hpp"
-#include "sector.hpp"
-#include "gettext.hpp"
-#include "object_factory.hpp"
 #include "object/player.hpp"
+#include "scripting/level_time.hpp"
+#include "scripting/squirrel_util.hpp"
+#include "supertux/globals.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/resources.hpp"
+#include "supertux/sector.hpp"
+#include "util/reader.hpp"
 #include "video/drawing_context.hpp"
-#include "lisp/list_iterator.hpp"
-#include "log.hpp"
+
+#include <math.h>
 
 /** When to alert player they're low on time! */
 static const float TIME_WARNING = 20;
 
-LevelTime::LevelTime(const lisp::Lisp& reader)
-: running(true), time_left(0)
+LevelTime::LevelTime(const Reader& reader) :
+  time_surface(),
+  running(true),
+  time_left(0)
 {
+  reader.get("name", name);
   reader.get("time", time_left);
   if(time_left <= 0) throw std::runtime_error("No or invalid leveltime specified");
-  time_surface.reset(new Surface("images/engine/hud/time-0.png"));
+  time_surface = Surface::create("images/engine/hud/time-0.png");
+}
+
+void
+LevelTime::expose(HSQUIRRELVM vm, SQInteger table_idx)
+{
+  if (name.empty()) return;
+  scripting::LevelTime* _this = new scripting::LevelTime(this);
+  expose_object(vm, table_idx, _this, name, true);
+}
+
+void
+LevelTime::unexpose(HSQUIRRELVM vm, SQInteger table_idx)
+{
+  if (name.empty()) return;
+  scripting::unexpose_object(vm, table_idx, name);
 }
 
 void
@@ -50,10 +62,18 @@ LevelTime::update(float elapsed_time)
 {
   if (!running) return;
 
-  time_left = std::max(time_left - elapsed_time, 0.0f);
+  int prev_time = (int) floor(time_left*5);
+  time_left -= elapsed_time;
   if(time_left <= 0) {
-    Sector::current()->player->kill(true);
-    stop();
+    if(time_left <= -5 || !Sector::current()->player->get_coins())
+    {
+      Sector::current()->player->kill(true);
+      stop();
+    }
+    if(prev_time != (int) floor(time_left*5))
+    {
+      Sector::current()->player->add_coins(-1);
+    }
   }
 }
 
@@ -68,11 +88,13 @@ LevelTime::draw(DrawingContext& context)
     ss << int(time_left);
     std::string time_text = ss.str();
 
-    Surface* time_surf = time_surface.get();
-    if (time_surf) {
-      float all_width = time_surf->get_width() + white_text->get_text_width(time_text);
-      context.draw_surface(time_surf, Vector((SCREEN_WIDTH - all_width)/2, BORDER_Y + 1), LAYER_FOREGROUND1); 
-      context.draw_text(gold_text, time_text, Vector((SCREEN_WIDTH - all_width)/2 + time_surf->get_width(), BORDER_Y), LEFT_ALLIGN, LAYER_FOREGROUND1);
+    if (time_surface)
+    {
+      float all_width = time_surface->get_width() + Resources::normal_font->get_text_width(time_text);
+      context.draw_surface(time_surface, Vector((SCREEN_WIDTH - all_width)/2, BORDER_Y + 1), LAYER_FOREGROUND1);
+      context.draw_text(Resources::normal_font, time_text,
+                        Vector((SCREEN_WIDTH - all_width)/2 + time_surface->get_width(), BORDER_Y),
+                        ALIGN_LEFT, LAYER_FOREGROUND1, LevelTime::text_color);
     }
   }
 
@@ -80,9 +102,27 @@ LevelTime::draw(DrawingContext& context)
 }
 
 void
+LevelTime::start()
+{
+  running = true;
+}
+
+void
 LevelTime::stop()
 {
   running = false;
 }
 
-IMPLEMENT_FACTORY(LevelTime, "leveltime");
+float
+LevelTime::get_time()
+{
+  return time_left;
+}
+
+void
+LevelTime::set_time(float time_left_)
+{
+  this->time_left = std::min(std::max(time_left_, 0.0f), 999.0f);
+}
+
+/* EOF */