LevelTime::update(float )
{
if(time_left.check()) {
- Sector::current()->player->kill(Player::KILL);
+ Sector::current()->player->kill(false);
}
}
context.set_translation(Vector(0, 0));
char str[60];
-
+
if(get_remaining_time() < 0) {
context.draw_text(white_text, _("TIME's UP"), Vector(SCREEN_WIDTH/2, BORDER_Y),
CENTER_ALLIGN, LAYER_FOREGROUND1);