fix cr/lfs and remove trailing whitespaces...
[supertux.git] / src / object / level_time.cpp
index ee123aa..1f1034b 100644 (file)
@@ -1,8 +1,28 @@
+//  $Id$
+//
+//  SuperTux
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+//  This program is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU General Public License
+//  as published by the Free Software Foundation; either version 2
+//  of the License, or (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
 #include <config.h>
 
 #include "level_time.hpp"
 
 #include <stdexcept>
+#include <iostream>
 #include "main.hpp"
 #include "resources.hpp"
 #include "sector.hpp"
 #include "object/player.hpp"
 #include "video/drawing_context.hpp"
 #include "lisp/list_iterator.hpp"
+#include "log.hpp"
 
 /** When to alert player they're low on time! */
 static const float TIME_WARNING = 20;
 
 LevelTime::LevelTime(const lisp::Lisp& reader)
+: final_level_time(0.f), final_remaining_time(0.f)
 {
     float time = -1;
     lisp::ListIterator iter(&reader);
@@ -24,8 +46,7 @@ LevelTime::LevelTime(const lisp::Lisp& reader)
             iter.value()->get(time);
             break;
         } else {
-            std::cerr << "Unknown token '" << iter.item() 
-                      << "' in LevelTime object.\n";
+            log_warning << "Unknown token '" << iter.item() << "' in LevelTime object" << std::endl;
         }
     }
     if(time < 0)
@@ -40,7 +61,7 @@ void
 LevelTime::update(float )
 {
   if(time_left.check()) {
-    Sector::current()->player->kill(Player::KILL);
+    Sector::current()->player->kill(false);
   }
 }
 
@@ -51,20 +72,44 @@ LevelTime::draw(DrawingContext& context)
   context.set_translation(Vector(0, 0));
 
   char str[60];
-    
-  if(time_left.get_timeleft() < 0) {
-    context.draw_text(white_text, _("TIME's UP"), Vector(SCREEN_WIDTH/2, 0),
+
+  if(get_remaining_time() < 0) {
+    context.draw_text(white_text, _("TIME's UP"), Vector(SCREEN_WIDTH/2, BORDER_Y),
         CENTER_ALLIGN, LAYER_FOREGROUND1);
-  } else if (time_left.get_timeleft() > TIME_WARNING
-      || int(global_time * 2.5) % 2) {
-    snprintf(str, sizeof(str), " %d", int(time_left.get_timeleft()));
+  } else if (get_remaining_time() > TIME_WARNING
+      || int(game_time * 2.5) % 2) {
+    snprintf(str, sizeof(str), " %d", int(get_remaining_time()));
     context.draw_text(white_text, _("TIME"),
-        Vector(SCREEN_WIDTH/2, 0), CENTER_ALLIGN, LAYER_FOREGROUND1);
-    context.draw_text(gold_text, str, Vector(SCREEN_WIDTH/2 + 4*16, 0),
+        Vector(SCREEN_WIDTH/2, BORDER_Y), CENTER_ALLIGN, LAYER_FOREGROUND1);
+    context.draw_text(gold_text, str, Vector(SCREEN_WIDTH/2 + 4*16, BORDER_Y),
                       CENTER_ALLIGN, LAYER_FOREGROUND1);
   }
 
   context.pop_transform();
 }
 
+float
+LevelTime::get_level_time()
+{
+  if (!time_left.started())
+    return final_level_time;
+  return time_left.get_period();
+}
+
+float
+LevelTime::get_remaining_time()
+{
+  if (!time_left.started())
+    return final_remaining_time;
+  return time_left.get_timeleft();
+}
+
+void
+LevelTime::stop()
+{
+  final_level_time = time_left.get_period();
+  final_remaining_time = time_left.get_timeleft();
+  time_left.stop();
+}
+
 IMPLEMENT_FACTORY(LevelTime, "leveltime");