-#include <config.h>
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include "light.hpp"
+#include "object/light.hpp"
+#include "sprite/sprite.hpp"
#include "sprite/sprite_manager.hpp"
-#include "resources.hpp"
-#include "video/drawing_context.hpp"
-#include "object_factory.hpp"
-#include "player.hpp"
-#include "sector.hpp"
-Light::Light(const lisp::Lisp& )
+Light::Light(const Vector& center, const Color& color_) :
+ position(center),
+ color(color_),
+ sprite()
{
- sprite = sprite_manager->create("images/objects/lightmap_light/lightmap_light.sprite");
+ sprite = SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light.sprite");
}
Light::~Light()
{
- delete sprite;
}
void
{
context.push_target();
context.set_target(DrawingContext::LIGHTMAP);
-
- sprite->draw(context, Sector::current()->player->get_pos(), 0);
-
+
+ sprite->set_color(color);
+ sprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+ sprite->set_angle(90); // FIXME: color won't get applied for angle=0
+ sprite->draw(context, position, 0);
+
context.pop_target();
}
-IMPLEMENT_FACTORY(Light, "light");
+/* EOF */