#include "sprite/sprite.hpp"
#include "sprite/sprite_manager.hpp"
-Light::Light(const Vector& center, const Color& color) : position(center), color(color)
+Light::Light(const Vector& center, const Color& color) :
+ position(center),
+ color(color),
+ sprite()
{
sprite = sprite_manager->create("images/objects/lightmap_light/lightmap_light.sprite");
}