#include <memory>
#include "math/vector.hpp"
+#include "sprite/sprite_ptr.hpp"
#include "supertux/game_object.hpp"
#include "video/color.hpp"
-class Sprite;
-
class Light : public GameObject
{
public:
protected:
Vector position;
Color color;
- std::auto_ptr<Sprite> sprite;
+ SpritePtr sprite;
};
#endif