-// $Id$
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// SuperTux - A Jump'n Run
-// Copyright (C) 2004 Matthias Braun <matze@braunis.de
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#ifndef __LIGHT_HPP__
-#define __LIGHT_HPP__
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_OBJECT_LIGHT_HPP
+#define HEADER_SUPERTUX_OBJECT_LIGHT_HPP
-#include "game_object.hpp"
-#include "lisp/lisp.hpp"
+#include <memory>
-class Sprite;
+#include "math/vector.hpp"
+#include "sprite/sprite_ptr.hpp"
+#include "supertux/game_object.hpp"
+#include "video/color.hpp"
class Light : public GameObject
{
public:
- Light(const lisp::Lisp& reader);
+ Light(const Vector& center, const Color& color = Color(1.0, 1.0, 1.0, 1.0));
virtual ~Light();
void update(float elapsed_time);
void draw(DrawingContext& context);
-private:
- Sprite* sprite;
+protected:
+ Vector position;
+ Color color;
+ SpritePtr sprite;
};
#endif
+/* EOF */