const float SWITCH_DELAY = 0.1f; /**< seconds to wait for stable conditions until switching solidity */
}
-MagicBlock::MagicBlock(const Reader& lisp)
- : MovingSprite(lisp, "images/objects/magicblock/magicblock.sprite"),
- is_solid(false), solid_time(0), switch_delay(0), light(1.0f,1.0f,1.0f)
+MagicBlock::MagicBlock(const Reader& lisp) :
+ MovingSprite(lisp, "images/objects/magicblock/magicblock.sprite"),
+ is_solid(false),
+ trigger_red(),
+ trigger_green(),
+ trigger_blue(),
+ solid_time(0),
+ switch_delay(0),
+ color(),
+ light(1.0f,1.0f,1.0f),
+ center(),
+ black()
{
set_group(COLGROUP_STATIC);
//get color from lisp