-// $Id$
-//
// SuperTux - MagicBlock
//
// Magic Blocks are tile-like game objects that are sensitive to
//
// Copyright (C) 2006 Wolfgang Becker <uafr@gmx.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#include <config.h>
-#include <vector>
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "object/camera.hpp"
-#include "magicblock.hpp"
-#include "object_factory.hpp"
-#include "sprite/sprite_manager.hpp"
-#include "sector.hpp"
-#include "main.hpp"
+#include "object/magicblock.hpp"
#include "sprite/sprite.hpp"
+#include "supertux/main.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
namespace {
- const float MIN_INTENSITY = 0.8f;
- const float ALPHA_SOLID = 0.7f;
- const float ALPHA_NONSOLID = 0.3f;
- const float MIN_SOLIDTIME = 1.0f;
- const float SWITCH_DELAY = 0.1f; /**< seconds to wait for stable conditions until switching solidity */
+const float MIN_INTENSITY = 0.8f;
+const float ALPHA_SOLID = 0.7f;
+const float ALPHA_NONSOLID = 0.3f;
+const float MIN_SOLIDTIME = 1.0f;
+const float SWITCH_DELAY = 0.1f; /**< seconds to wait for stable conditions until switching solidity */
}
-MagicBlock::MagicBlock(const lisp::Lisp& lisp)
- : MovingSprite(lisp, "images/objects/magicblock/magicblock.sprite"),
- is_solid(false), solid_time(0), switch_delay(0), light(1.0f,1.0f,1.0f)
+MagicBlock::MagicBlock(const Reader& lisp)
+ : MovingSprite(lisp, "images/objects/magicblock/magicblock.sprite"),
+ is_solid(false), solid_time(0), switch_delay(0), light(1.0f,1.0f,1.0f)
{
set_group(COLGROUP_STATIC);
//get color from lisp
bool lighting_ok;
if(black) {
lighting_ok = (light.red >= trigger_red || light.green >= trigger_green
- || light.blue >= trigger_blue);
+ || light.blue >= trigger_blue);
}else{
lighting_ok = (light.red >= trigger_red && light.green >= trigger_green
- && light.blue >= trigger_blue);
+ && light.blue >= trigger_blue);
}
// overrule lighting_ok if switch_delay has not yet passed
}
IMPLEMENT_FACTORY(MagicBlock, "magicblock");
+
+/* EOF */