extend moving_object with a collides function that allows an early veto of collision...
[supertux.git] / src / object / magicblock.hpp
index 3509e73..64d9add 100644 (file)
@@ -35,6 +35,7 @@ class MagicBlock: public MovingSprite
 public:
   MagicBlock(const lisp::Lisp& reader);
 
+  bool collides(GameObject& other, const CollisionHit& hit);
   HitResponse collision(GameObject& other, const CollisionHit& hit);
   void update(float elapsed_time);
   void draw(DrawingContext& context);