--- /dev/null
+// $Id$
+//
+// SuperTux - MagicBlock
+//
+// Magic Blocks are tile-like game objects that are sensitive to
+// lighting conditions. They are rendered in a color and
+// will only be solid as long as light of the same color shines
+// on the block. The black block becomes solid, if any kind of
+// light is above MIN_INTENSITY.
+//
+// Copyright (C) 2006 Wolfgang Becker <uafr@gmx.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+#ifndef SUPERTUX_TRAMPOLINE_H
+#define SUPERTUX_TRAMPOLINE_H
+
+#include "moving_sprite.hpp"
+#include "lisp/lisp.hpp"
+
+class MagicBlock: public MovingSprite
+{
+public:
+ MagicBlock(const lisp::Lisp& reader);
+
+ bool collides(GameObject& other, const CollisionHit& hit);
+ HitResponse collision(GameObject& other, const CollisionHit& hit);
+ void update(float elapsed_time);
+ void draw(DrawingContext& context);
+
+private:
+ bool is_solid;
+ float trigger_red;
+ float trigger_green;
+ float trigger_blue;
+ float solid_time;
+ float switch_delay; /**< seconds until switching solidity */
+ Color color;
+ Color light;
+ Vector center;
+ bool black;
+};
+
+#endif