class MovingSprite : public MovingObject
{
public:
- MovingSprite(const Vector& pos,
- const std::string& sprite_name,
- int layer = LAYER_OBJECTS,
+ MovingSprite(const Vector& pos,
+ const std::string& sprite_name,
+ int layer = LAYER_OBJECTS,
CollisionGroup collision_group = COLGROUP_MOVING);
- MovingSprite(const Reader& reader,
- const Vector& pos,
- int layer = LAYER_OBJECTS,
+ MovingSprite(const Reader& reader,
+ const Vector& pos,
+ int layer = LAYER_OBJECTS,
CollisionGroup collision_group = COLGROUP_MOVING);
- MovingSprite(const Reader& reader,
- const std::string& sprite_name,
- int layer = LAYER_OBJECTS,
+ MovingSprite(const Reader& reader,
+ const std::string& sprite_name,
+ int layer = LAYER_OBJECTS,
CollisionGroup collision_group = COLGROUP_MOVING);
- MovingSprite(const Reader& reader,
- int layer = LAYER_OBJECTS,
+ MovingSprite(const Reader& reader,
+ int layer = LAYER_OBJECTS,
CollisionGroup collision_group = COLGROUP_MOVING);
MovingSprite(const MovingSprite& moving_sprite);
//MovingSprite& operator=(const MovingSprite& moving_sprite);