-// $Id$
-//
// SuperTux - MovingSprite Base Class
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_OBJECT_MOVING_SPRITE_HPP
+#define HEADER_SUPERTUX_OBJECT_MOVING_SPRITE_HPP
-#ifndef __MOVING_SPRITE_H__
-#define __MOVING_SPRITE_H__
+#include "object/anchor_point.hpp"
+#include "supertux/moving_object.hpp"
+#include "util/reader_fwd.hpp"
+#include "video/drawing_request.hpp"
-#include <string>
-#include "moving_object.hpp"
-#include "sprite/sprite.hpp"
-#include "video/drawing_context.hpp"
+class Sprite;
/**
* Abstract base class for MovingObjects that are represented by a Sprite
class MovingSprite : public MovingObject
{
public:
- MovingSprite(const Vector& pos, const std::string& sprite_name, int layer = LAYER_OBJECTS, CollisionGroup collision_group = COLGROUP_MOVING);
- MovingSprite(const lisp::Lisp& reader, const Vector& pos, int layer = LAYER_OBJECTS, CollisionGroup collision_group = COLGROUP_MOVING);
- MovingSprite(const lisp::Lisp& reader, const std::string& sprite_name, int layer = LAYER_OBJECTS, CollisionGroup collision_group = COLGROUP_MOVING);
- MovingSprite(const lisp::Lisp& reader, int layer = LAYER_OBJECTS, CollisionGroup collision_group = COLGROUP_MOVING);
+ MovingSprite(const Vector& pos,
+ const std::string& sprite_name,
+ int layer = LAYER_OBJECTS,
+ CollisionGroup collision_group = COLGROUP_MOVING);
+ MovingSprite(const Reader& reader,
+ const Vector& pos,
+ int layer = LAYER_OBJECTS,
+ CollisionGroup collision_group = COLGROUP_MOVING);
+ MovingSprite(const Reader& reader,
+ const std::string& sprite_name,
+ int layer = LAYER_OBJECTS,
+ CollisionGroup collision_group = COLGROUP_MOVING);
+ MovingSprite(const Reader& reader,
+ int layer = LAYER_OBJECTS,
+ CollisionGroup collision_group = COLGROUP_MOVING);
MovingSprite(const MovingSprite& moving_sprite);
- MovingSprite& operator=(const MovingSprite& moving_sprite);
+ //MovingSprite& operator=(const MovingSprite& moving_sprite);
~MovingSprite();
virtual void draw(DrawingContext& context);
virtual void update(float elapsed_time);
- virtual MovingSprite* clone() const = 0;
-
protected:
std::string sprite_name;
- Sprite* sprite;
+ std::auto_ptr<Sprite> sprite;
int layer; /**< Sprite's z-position. Refer to video/drawing_context.hpp for sensible values. */
+ /** set new action for sprite and resize bounding box. use with
+ care as you can easily get stuck when resizing the bounding box. */
+ void set_action(const std::string& action, int loops);
+
+ /** set new action for sprite and re-center bounding box. use with
+ care as you can easily get stuck when resizing the bounding
+ box. */
+ void set_action_centered(const std::string& action, int loops);
+
+ /** set new action for sprite and align bounding boxes at
+ anchorPoint. use with care as you can easily get stuck when
+ resizing the bounding box. */
+ void set_action(const std::string& action, int loops, AnchorPoint anchorPoint);
+
+private:
+ //MovingSprite(const MovingSprite&);
+ MovingSprite& operator=(const MovingSprite&);
};
#endif
+/* EOF */