-#include <config.h>
-
-#include "oneup.h"
-#include "resources.h"
-#include "player.h"
-#include "scene.h"
-#include "sector.h"
-#include "special/sprite_manager.h"
-#include "video/drawing_context.h"
-
-OneUp::OneUp(const Vector& pos)
-{
- bbox.set_pos(pos);
- bbox.set_size(32, 32);
- sprite = sprite_manager->create("1up");
- physic.set_velocity(100, 400);
-}
-
-OneUp::~OneUp()
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#include "object/oneup.hpp"
+#include "object/player.hpp"
+#include "supertux/sector.hpp"
+
+OneUp::OneUp(const Vector& pos, Direction direction) :
+ MovingSprite(pos, "images/powerups/1up/1up.sprite", LAYER_FLOATINGOBJECTS, COLGROUP_TOUCHABLE),
+ physic()
{
- delete sprite;
+ physic.set_velocity((direction == LEFT)?-100:100, -400);
+ if(direction == DOWN) // this causes the doll to drop when opened with a butt-jump
+ physic.set_velocity(0, -100);
}
void
-OneUp::action(float elapsed_time)
+OneUp::update(float elapsed_time)
{
if(!Sector::current()->inside(bbox))
remove_me();
- movement = physic.get_movement(elapsed_time);
-}
-
-void
-OneUp::draw(DrawingContext& context)
-{
- sprite->draw(context, get_pos(), LAYER_OBJECTS);
+ movement = physic.get_movement(elapsed_time);
}
HitResponse
{
Player* player = dynamic_cast<Player*> (&other);
if(player) {
- player->get_status().incLives();
+ player->get_status()->add_coins(100);
+#if 0
+ // FIXME: do we want this? q.v. src/level.cpp
+ Sector::current()->get_level()->stats.coins += 100;
+#endif
remove_me();
return ABORT_MOVE;
}
return FORCE_MOVE;
}
+/* EOF */