OneUp::OneUp(const Vector& pos, Direction direction)
: MovingSprite(pos, "images/powerups/1up/1up.sprite", LAYER_FLOATINGOBJECTS, COLGROUP_TOUCHABLE)
{
- physic.set_velocity((direction == LEFT)?-100:100, -400);
+ physic.vx = ((direction == LEFT)?-100:100);
+ physic.vy = -400;
}
void