Merged changes from branches/supertux-milestone2-grumbel/ to trunk/supertux/
[supertux.git] / src / object / oneup.cpp
index 313efdf..d48b58d 100644 (file)
@@ -1,39 +1,36 @@
-#include <config.h>
-
-#include "oneup.h"
-#include "resources.h"
-#include "player.h"
-#include "player_status.h"
-#include "sector.h"
-#include "special/sprite_manager.h"
-#include "video/drawing_context.h"
-
-OneUp::OneUp(const Vector& pos)
-{
-  bbox.set_pos(pos);
-  bbox.set_size(32, 32);
-  sprite = sprite_manager->create("1up");
-  physic.set_velocity(100, 400);
-}
-
-OneUp::~OneUp()
+//  SuperTux
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+#include "object/oneup.hpp"
+#include "object/player.hpp"
+#include "supertux/sector.hpp"
+
+OneUp::OneUp(const Vector& pos, Direction direction) :
+  MovingSprite(pos, "images/powerups/1up/1up.sprite", LAYER_FLOATINGOBJECTS, COLGROUP_TOUCHABLE)
 {
-  delete sprite;
+  physic.set_velocity((direction == LEFT)?-100:100, -400);
 }
 
 void
-OneUp::action(float elapsed_time)
+OneUp::update(float elapsed_time)
 {
   if(!Sector::current()->inside(bbox))
     remove_me();
 
-  movement = physic.get_movement(elapsed_time); 
-}
-
-void
-OneUp::draw(DrawingContext& context)
-{
-  sprite->draw(context, get_pos(), LAYER_OBJECTS);
+  movement = physic.get_movement(elapsed_time);
 }
 
 HitResponse
@@ -41,10 +38,15 @@ OneUp::collision(GameObject& other, const CollisionHit& )
 {
   Player* player = dynamic_cast<Player*> (&other);
   if(player) {
-    player->get_status()->incLives();
+    player->get_status()->add_coins(100);
+#if 0
+    // FIXME: do we want this? q.v. src/level.cpp
+    Sector::current()->get_level()->stats.coins += 100;
+#endif
     remove_me();
     return ABORT_MOVE;
   }
   return FORCE_MOVE;
 }
 
+/* EOF */