//if(pos.x > virtual_width) pos.x -= virtual_width;
//if(pos.y > virtual_height) pos.y -= virtual_height;
- context.draw_surface(particle->texture, pos, z_pos);
+ context.draw_surface(particle->texture, pos, particle->angle, Color(1.0f, 1.0f, 1.0f), Blend(), z_pos);
}
context.pop_transform();