#include "random_generator.hpp"
ParticleSystem::ParticleSystem(float max_particle_size)
- : max_particle_size(max_particle_size)
+ : max_particle_size(max_particle_size)
{
virtual_width = SCREEN_WIDTH + max_particle_size * 2;
virtual_height = SCREEN_HEIGHT + max_particle_size *2;
}
CloudParticleSystem::CloudParticleSystem()
- : ParticleSystem(128)
+ : ParticleSystem(128)
{
cloudimage = new Surface("images/objects/particles/cloud.png");