dest.move(movement);
Constraints constraints;
- for(std::list<TileMap*>::const_iterator i = Sector::current()->solid_tilemaps.begin(); i != Sector::current()->solid_tilemaps.end(); i++) {
+ for(std::list<TileMap*>::const_iterator i = Sector::current()->solid_tilemaps.begin(); i != Sector::current()->solid_tilemaps.end(); ++i) {
TileMap* solids = *i;
// FIXME Handle a nonzero tilemap offset
for(int x = starttilex; x*32 < max_x; ++x) {