for(std::list<TileMap*>::const_iterator i = Sector::current()->solid_tilemaps.begin(); i != Sector::current()->solid_tilemaps.end(); i++) {
TileMap* solids = *i;
+ // FIXME Handle a nonzero tilemap offset
for(int x = starttilex; x*32 < max_x; ++x) {
for(int y = starttiley; y*32 < max_y; ++y) {
const Tile* tile = solids->get_tile(x, y);
if(! (tile->getAttributes() & (Tile::WATER | Tile::SOLID)))
continue;
+ Rectf rect = solids->get_tile_bbox(x, y);
if(tile->getAttributes() & Tile::SLOPE) { // slope tile
- AATriangle triangle;
- Vector p1(x*32, y*32);
- Vector p2((x+1)*32, (y+1)*32);
- triangle = AATriangle(p1, p2, tile->getData());
+ AATriangle triangle = AATriangle(rect, tile->getData());
if(rectangle_aatriangle(&constraints, dest, triangle)) {
if(tile->getAttributes() & Tile::WATER)
water = true;
}
} else { // normal rectangular tile
- Rectf rect(x*32, y*32, (x+1)*32, (y+1)*32);
if(intersects(dest, rect)) {
if(tile->getAttributes() & Tile::WATER)
water = true;