-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#ifndef SUPERTUX_PARTICLESYSTEM_INTERACTIVE_H
-#define SUPERTUX_PARTICLESYSTEM_INTERACTIVE_H
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <vector>
+#ifndef HEADER_SUPERTUX_OBJECT_PARTICLESYSTEM_INTERACTIVE_HPP
+#define HEADER_SUPERTUX_OBJECT_PARTICLESYSTEM_INTERACTIVE_HPP
-#include "video/surface.hpp"
-#include "game_object.hpp"
-#include "serializable.hpp"
-#include "sector.hpp"
#include "math/vector.hpp"
+#include "supertux/game_object.hpp"
+#include "supertux/sector.hpp"
-namespace lisp {
-class Lisp;
-}
-
+class Surface;
class DisplayManager;
/**
class ParticleSystem_Interactive : public GameObject
{
public:
- ParticleSystem_Interactive();
- virtual ~ParticleSystem_Interactive();
+ ParticleSystem_Interactive();
+ virtual ~ParticleSystem_Interactive();
- virtual void draw(DrawingContext& context);
+ virtual void draw(DrawingContext& context);
protected:
- int z_pos;
+ int z_pos;
- class Particle
- {
- public:
- virtual ~Particle()
- { }
+ class Particle
+ {
+ public:
+ virtual ~Particle()
+ { }
- Vector pos;
- Surface* texture;
- };
+ Vector pos;
+ Surface* texture;
+ };
- std::vector<Particle*> particles;
- float virtual_width, virtual_height;
- int collision(Particle* particle, Vector movement);
+ std::vector<Particle*> particles;
+ float virtual_width, virtual_height;
+ int collision(Particle* particle, Vector movement);
};
-class RainParticleSystem : public ParticleSystem_Interactive, public Serializable
+class RainParticleSystem : public ParticleSystem_Interactive
{
public:
- RainParticleSystem();
- virtual ~RainParticleSystem();
+ RainParticleSystem();
+ virtual ~RainParticleSystem();
- void parse(const lisp::Lisp& lisp);
- void write(lisp::Writer& writer);
+ void parse(const Reader& lisp);
- virtual void update(float elapsed_time);
+ virtual void update(float elapsed_time);
- std::string type() const
- { return "RainParticleSystem"; }
+ std::string type() const
+ { return "RainParticleSystem"; }
private:
- class RainParticle : public Particle
- {
- public:
- float speed;
- };
+ class RainParticle : public Particle
+ {
+ public:
+ float speed;
+ };
- Surface* rainimages[2];
+ Surface* rainimages[2];
};
-class CometParticleSystem : public ParticleSystem_Interactive, public Serializable
+class CometParticleSystem : public ParticleSystem_Interactive
{
public:
- CometParticleSystem();
- virtual ~CometParticleSystem();
+ CometParticleSystem();
+ virtual ~CometParticleSystem();
- void parse(const lisp::Lisp& lisp);
- void write(lisp::Writer& writer);
+ void parse(const Reader& lisp);
+ void write(lisp::Writer& writer);
- virtual void update(float elapsed_time);
+ virtual void update(float elapsed_time);
- std::string type() const
- { return "CometParticleSystem"; }
+ std::string type() const
+ { return "CometParticleSystem"; }
private:
- class CometParticle : public Particle
- {
- public:
- float speed;
- };
+ class CometParticle : public Particle
+ {
+ public:
+ float speed;
+ };
- Surface* cometimages[2];
+ Surface* cometimages[2];
};
#endif
+
+/* EOF */