#include "math/vector.hpp"
#include "supertux/game_object.hpp"
#include "supertux/sector.hpp"
+#include "video/surface_ptr.hpp"
-class Surface;
class DisplayManager;
/**
class Particle
{
public:
- Particle() :
- pos(),
+ Particle() :
+ pos(),
texture()
{}
{}
Vector pos;
- Surface* texture;
+ SurfacePtr texture;
private:
Particle(const Particle&);