Merged changes from branches/supertux-milestone2-grumbel/ to trunk/supertux/
[supertux.git] / src / object / platform.cpp
index e890b92..8ac0624 100644 (file)
@@ -1,12 +1,10 @@
-//  $Id$
-//
 //  SuperTux
 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
-//  This program is free software; you can redistribute it and/or
-//  modify it under the terms of the GNU General Public License
-//  as published by the Free Software Foundation; either version 2
-//  of the License, or (at your option) any later version.
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
 //
 //  This program is distributed in the hope that it will be useful,
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  GNU General Public License for more details.
 //
 //  You should have received a copy of the GNU General Public License
-//  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
-
-#include <config.h>
-
-#include "platform.hpp"
-
-#include <stdexcept>
-#include "log.hpp"
-#include "video/drawing_context.hpp"
-#include "resources.hpp"
-#include "player.hpp"
-#include "path.hpp"
-#include "path_walker.hpp"
-#include "sprite/sprite.hpp"
-#include "lisp/lisp.hpp"
-#include "object_factory.hpp"
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+#include "object/platform.hpp"
+
+#include "object/player.hpp"
 #include "scripting/platform.hpp"
 #include "scripting/squirrel_util.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
+#include "util/reader.hpp"
 
-Platform::Platform(const lisp::Lisp& reader)
-       : MovingSprite(reader, Vector(0,0), LAYER_OBJECTS, COLGROUP_STATIC), speed(Vector(0,0))
+Platform::Platform(const Reader& reader)
+  : MovingSprite(reader, Vector(0,0), LAYER_OBJECTS, COLGROUP_STATIC), 
+    speed(Vector(0,0)), 
+    automatic(false), player_contact(false), last_player_contact(false)
 {
   bool running = true;
+  reader.get("name", name);
   reader.get("running", running);
+  if ((name == "") && (!running)) automatic=true;
   const lisp::Lisp* pathLisp = reader.get_lisp("path");
   if(pathLisp == NULL)
     throw std::runtime_error("No path specified for platform");
@@ -46,28 +39,70 @@ Platform::Platform(const lisp::Lisp& reader)
   path->read(*pathLisp);
   walker.reset(new PathWalker(path.get(), running));
   bbox.set_pos(path->get_base());
-
-  set_solid(true);
 }
 
-Platform::Platform(const Platform& other)
-       : MovingSprite(other), ScriptInterface(other), speed(other.speed)
-{
+/*
+  Platform::Platform(const Platform& other) :
+  MovingSprite(other), 
+  ScriptInterface(other), 
+  speed(other.speed), 
+  automatic(other.automatic), 
+  player_contact(false), 
+  last_player_contact(false)
+  {
   name = other.name;
   path.reset(new Path(*other.path));
   walker.reset(new PathWalker(*other.walker));
   walker->path = &*path;
-}
+  }
+*/
 
 HitResponse
-Platform::collision(GameObject& , const CollisionHit& )
+Platform::collision(GameObject& other, const CollisionHit& )
 {
+  if (dynamic_cast<Player*>(&other)) player_contact = true;
   return FORCE_MOVE;
 }
 
 void
 Platform::update(float elapsed_time)
 {
+  // check if Platform should automatically pick a destination
+  if (automatic) {
+
+    if (!player_contact && !walker->is_moving()) {
+      // Player doesn't touch platform and Platform is not moving
+
+      // Travel to node nearest to nearest player
+      // FIXME: does not really use nearest player
+      Player* player = 0;      
+      std::vector<Player*> players = Sector::current()->get_players();
+      for (std::vector<Player*>::iterator playerIter = players.begin(); playerIter != players.end(); ++playerIter) {
+        player = *playerIter;
+      }
+      if (player) {
+        int nearest_node_id = path->get_nearest_node_no(player->get_bbox().p2);
+        if (nearest_node_id != -1) {
+          goto_node(nearest_node_id);
+        }
+      }
+    } 
+
+    if (player_contact && !last_player_contact && !walker->is_moving()) {
+      // Player touched platform, didn't touch last frame and Platform is not moving
+
+      // Travel to node farthest from current position
+      int farthest_node_id = path->get_farthest_node_no(get_pos());
+      if (farthest_node_id != -1) {
+        goto_node(farthest_node_id);
+      } 
+    }
+
+    // Clear player_contact flag set by collision() method
+    last_player_contact = player_contact;
+    player_contact = false;
+  }
+
   movement = walker->advance(elapsed_time) - get_pos();
   speed = movement / elapsed_time;
 }
@@ -106,3 +141,5 @@ Platform::unexpose(HSQUIRRELVM vm, SQInteger table_idx)
 }
 
 IMPLEMENT_FACTORY(Platform, "platform");
+
+/* EOF */