}
HitResponse
-Platform::collision(GameObject& object, const CollisionHit& hit)
+Platform::collision(GameObject& , const CollisionHit& )
{
#if 0
if(typeid(object) == typeid(Player)) {
}
void
-Platform::action(float elapsed_time)
+Platform::action(float )
{
// just some test code...
if(state == 0) {