-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#ifndef __PLATFORM_H__
-#define __PLATFORM_H__
+#ifndef HEADER_SUPERTUX_OBJECT_PLATFORM_HPP
+#define HEADER_SUPERTUX_OBJECT_PLATFORM_HPP
-#include <memory>
-#include <string>
#include "object/moving_sprite.hpp"
-#include "object/path.hpp"
#include "object/path_walker.hpp"
-#include "script_interface.hpp"
+#include "supertux/script_interface.hpp"
/**
* This class is the base class for platforms that tux can stand on
*/
-class Platform : public MovingSprite, public ScriptInterface
+class Platform : public MovingSprite,
+ public ScriptInterface
{
public:
- Platform(const lisp::Lisp& reader);
+ Platform(const Reader& reader);
Platform(const Platform& platform);
- virtual Platform* clone() const { return new Platform(*this); }
virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
virtual void update(float elapsed_time);
+
const Vector& get_speed() const
{
return speed;
}
+ /**
+ * @name Scriptable Methods
+ * @{
+ */
+
/** Move platform until at given node, then stop */
void goto_node(int node_no);
/** Stop platform at next node */
void stop_moving();
+ /**
+ * @}
+ */
+
virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
}
private:
- std::string name; /**< user-defined name for use in scripts or empty string if not scriptable */
std::auto_ptr<Path> path;
std::auto_ptr<PathWalker> walker;
+
Vector speed;
+ bool automatic; /**< true if Platform will automatically pick a destination based on collisions and current Player position */
+ bool player_contact; /**< true if a Player touched the Platform during the last round of collision detections */
+ bool last_player_contact; /**< true if a Player touched the Platform during the round before the last round of collision detections */
+
};
#endif
+
+/* EOF */