if (glide_time > 0 && !ability_timer.started())
ability_timer.start(glide_time);
else if (ability_timer.started()) {
- log_debug << ability_timer.get_timeleft() << std::endl;
// glide stops after some duration or if buttjump is initiated
if ((ability_timer.get_timeleft() <= 0.05f) || controller->hold(Controller::DOWN)) {
glide_time = 0;