Tweak icecrusher draw layers to avoid objects (such as coins) from appearing inside...
[supertux.git] / src / object / player.cpp
index a6aeed7..1f4f65a 100644 (file)
@@ -733,7 +733,6 @@ Player::handle_vertical_input()
       if (glide_time > 0 && !ability_timer.started())
         ability_timer.start(glide_time);
       else if (ability_timer.started()) {
-        log_debug << ability_timer.get_timeleft() << std::endl;
         // glide stops after some duration or if buttjump is initiated
         if ((ability_timer.get_timeleft() <= 0.05f) || controller->hold(Controller::DOWN)) {
           glide_time = 0;