dest.p1.x = bbox.get_right() + 1;
dest.p2.x = dest.p1.x + grabbed_bbox.get_width();
}
- if(Sector::current()->is_free_of_movingstatics(dest)) {
+ if(Sector::current()->is_free_of_tiles(dest, true)) {
moving_object->set_pos(dest.p1);
if(controller->hold(Controller::UP)) {
grabbed_object->ungrab(*this, UP);
{
if((player_status->bonus == NO_BONUS) && (type != NO_BONUS)) {
if (!adjust_height(BIG_TUX_HEIGHT)) {
- printf("can't adjust\n");
+ log_debug << "Can't adjust Tux height" << std::endl;
return false;
}
if(animate) {