Getting rid of nasty tabs
[supertux.git] / src / object / player.cpp
index dc5abd9..63770ef 100644 (file)
 //#define SWIMMING
 
 static const int TILES_FOR_BUTTJUMP = 3;
+static const float BUTTJUMP_MIN_VELOCITY_Y = 400.0f;
 static const float SHOOTING_TIME = .150f;
 /// time before idle animation starts
 static const float IDLE_TIME = 2.5f;
 
 /** acceleration in horizontal direction when walking
- * (all acceleratiosn are in  pixel/s^2) */
+ * (all accelerations are in  pixel/s^2) */
 static const float WALK_ACCELERATION_X = 300;
 /** acceleration in horizontal direction when running */ 
 static const float RUN_ACCELERATION_X = 400;
@@ -69,7 +70,7 @@ static const float SKID_XM = 200;
 static const float SKID_TIME = .3f;
 /** maximum walk velocity (pixel/s) */
 static const float MAX_WALK_XM = 230;
-/** maximum run velcoity (pixel/s) */
+/** maximum run velocity (pixel/s) */
 static const float MAX_RUN_XM = 320;
 /** maximum horizontal climb velocity */
 static const float MAX_CLIMB_XM = 48;
@@ -85,6 +86,9 @@ static const float CHEER_TIME = 1.0f;
 
 /** if Tux cannot unduck for this long, he will get hurt */
 static const float UNDUCK_HURT_TIME = 0.25f;
+/** gravity is higher after the jump key is released before
+    the apex of the jump is reached */
+static const float JUMP_EARLY_APEX_FACTOR = 3.0;
 
 namespace{
   bool no_water = true;
@@ -100,9 +104,6 @@ Player::Player(PlayerStatus* _player_status, const std::string& name)
   controller = main_controller;
   scripting_controller = new CodeController();
   sprite = sprite_manager->create("images/creatures/tux/tux.sprite");
-  smalltux_gameover = sprite_manager->create("images/creatures/tux_small/smalltux-gameover.sprite");
-  smalltux_star = sprite_manager->create("images/creatures/tux_small/smalltux-star.sprite");
-  bigtux_star = sprite_manager->create("images/creatures/tux_big/bigtux-star.sprite");
   airarrow.reset(new Surface("images/engine/hud/airarrow.png"));
 
   sound_manager->preload("sounds/bigjump.wav");
@@ -110,9 +111,8 @@ Player::Player(PlayerStatus* _player_status, const std::string& name)
   sound_manager->preload("sounds/hurt.wav");
   sound_manager->preload("sounds/skid.wav");
   sound_manager->preload("sounds/flip.wav");
-  sound_manager->preload("sounds/invincible.wav");
+  sound_manager->preload("sounds/invincible_start.ogg");
   sound_manager->preload("sounds/splash.ogg");
-  sound_manager->preload("sounds/shoot.wav");
 
   init();
 }
@@ -121,9 +121,6 @@ Player::~Player()
 {
   if (climbing) stop_climbing(*climbing);
   delete sprite;
-  delete smalltux_gameover;
-  delete smalltux_star;
-  delete bigtux_star;
   delete scripting_controller;
 }
 
@@ -141,12 +138,15 @@ Player::init()
   dead = false;
 
   dying = false;
-  peeking = AUTO;
+  peekingX = AUTO;
+  peekingY = AUTO;
   last_ground_y = 0;
   fall_mode = ON_GROUND;
   jumping = false;
+  jump_early_apex = false;
   can_jump = true;
-  butt_jump = false;
+  wants_buttjump = false;
+  does_buttjump = false;
   growing = false;
   deactivated = false;
   backflipping = false;
@@ -345,12 +345,12 @@ Player::update(float elapsed_time)
       Vector paccel = Vector(0, 0);
       // draw bright sparkle when there is lots of time left, dark sparkle when invincibility is about to end
       if (invincible_timer.get_timeleft() > TUX_INVINCIBLE_TIME_WARNING) {
-       // make every other a longer sparkle to make trail a bit fuzzy
-       if (size_t(game_time*20)%2) {
-         Sector::current()->add_object(new SpriteParticle("images/objects/particles/sparkle.sprite", "small", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS+1+5));
-       } else {
-         Sector::current()->add_object(new SpriteParticle("images/objects/particles/sparkle.sprite", "medium", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS+1+5));
-       }
+        // make every other a longer sparkle to make trail a bit fuzzy
+        if (size_t(game_time*20)%2) {
+          Sector::current()->add_object(new SpriteParticle("images/objects/particles/sparkle.sprite", "small", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS+1+5));
+        } else {
+          Sector::current()->add_object(new SpriteParticle("images/objects/particles/sparkle.sprite", "medium", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS+1+5));
+        }
       } else {
         Sector::current()->add_object(new SpriteParticle("images/objects/particles/sparkle.sprite", "dark", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS+1+5));
       }
@@ -501,6 +501,8 @@ Player::do_duck() {
     return;
   if (!on_ground())
     return;
+  if (does_buttjump)
+    return;
 
   if (adjust_height(31.8f)) {
     duck = true;
@@ -569,6 +571,24 @@ Player::do_jump(float yspeed) {
 }
 
 void
+Player::early_jump_apex() {
+  if(jump_early_apex) {
+    return;
+  }
+  jump_early_apex = true;
+  physic.set_gravity(physic.get_gravity() * JUMP_EARLY_APEX_FACTOR);
+};
+
+void
+Player::do_jump_apex() {
+  if(!jump_early_apex) {
+    return;
+  }
+  jump_early_apex = false;
+  physic.set_gravity(physic.get_gravity() / JUMP_EARLY_APEX_FACTOR);
+}
+
+void
 Player::handle_vertical_input()
 {
   // Press jump key
@@ -585,19 +605,26 @@ Player::handle_vertical_input()
   else if(!controller->hold(Controller::JUMP)) {
     if (!backflipping && jumping && physic.get_velocity_y() < 0) {
       jumping = false;
-      physic.set_velocity_y(0);
+      early_jump_apex();
     }
   }
 
+  if(jump_early_apex && physic.get_velocity_y() >= 0) {
+    do_jump_apex();
+  }
+
   /* In case the player has pressed Down while in a certain range of air,
      enable butt jump action */
-  if (controller->hold(Controller::DOWN) && !butt_jump && !duck && is_big() && jumping) {
-    butt_jump = true;
+  if (controller->hold(Controller::DOWN) && !duck && is_big() && !on_ground()) {
+    wants_buttjump = true;
+    if (physic.get_velocity_y() >= BUTTJUMP_MIN_VELOCITY_Y) does_buttjump = true;
   }
 
   /* When Down is not held anymore, disable butt jump */
-  if(butt_jump && !controller->hold(Controller::DOWN))
-    butt_jump = false;
+  if(!controller->hold(Controller::DOWN)) {
+    wants_buttjump = false;
+    does_buttjump = false;
+  }
 
   // swimming
   physic.set_acceleration_y(0);
@@ -624,28 +651,29 @@ Player::handle_input()
 
   /* Peeking */
   if( controller->released( Controller::PEEK_LEFT ) ) {
-    peeking = AUTO;
+    peekingX = AUTO;
   }
   if( controller->released( Controller::PEEK_RIGHT ) ) {
-    peeking = AUTO;
+    peekingX = AUTO;
   }
-  if( controller->released( Controller::UP ) ) {
-    peeking = AUTO;
+  if( controller->released( Controller::PEEK_UP ) ) {
+    peekingY = AUTO;
   }
-  if( controller->released( Controller::DOWN ) ) {
-    peeking = AUTO;
+  if( controller->released( Controller::PEEK_DOWN ) ) {
+    peekingY = AUTO;
   }
   if( controller->pressed( Controller::PEEK_LEFT ) ) {
-    peeking = LEFT;
+    peekingX = LEFT;
   }
   if( controller->pressed( Controller::PEEK_RIGHT ) ) {
-    peeking = RIGHT;
-  }
-  if( controller->pressed( Controller::UP ) ) {
-    peeking = UP;
+    peekingX = RIGHT;
   }
-  if( controller->pressed( Controller::DOWN ) ) {
-    peeking = DOWN;
+  if(!backflipping && !jumping && on_ground()) {
+    if( controller->pressed( Controller::PEEK_UP ) ) {
+      peekingY = UP;
+    } else if( controller->pressed( Controller::PEEK_DOWN ) ) {
+      peekingY = DOWN;
+    }
   }
 
   /* Handle horizontal movement: */
@@ -835,6 +863,10 @@ Player::set_bonus(BonusType type, bool animate)
     if (climbing) stop_climbing(*climbing);
   }
 
+  if (type == NO_BONUS) {
+    if (does_buttjump) does_buttjump = false;
+  }
+
   if ((type == NO_BONUS) || (type == GROWUP_BONUS)) {
     if ((player_status->bonus == FIRE_BONUS) && (animate)) {
       // visually lose helmet
@@ -904,14 +936,15 @@ Player::draw(DrawingContext& context)
   if (player_status->bonus == GROWUP_BONUS)
     sa_prefix = "big";
   else if (player_status->bonus == FIRE_BONUS)
-    sa_prefix = "big";
+    sa_prefix = "fire";
   else if (player_status->bonus == ICE_BONUS)
-    sa_prefix = "big";
+    sa_prefix = "ice";
   else
     sa_prefix = "small";
 
   /* Set Tux sprite action */
   if (growing) {
+    sprite->set_action_continued((dir == LEFT)?"grow-left":"grow-right");
     // while growing, do not change action
     // do_duck() will take care of cancelling growing manually
     // update() will take care of cancelling when growing completed
@@ -931,7 +964,7 @@ Player::draw(DrawingContext& context)
   else if (kick_timer.started() && !kick_timer.check()) {
     sprite->set_action(sa_prefix+((dir == LEFT)?"-kick-left":"-kick-right"));
   }
-  else if (butt_jump && is_big()) {
+  else if ((wants_buttjump || does_buttjump) && is_big()) {
     sprite->set_action(sa_prefix+((dir == LEFT)?"-buttjump-left":"-buttjump-right"));
   }
   else if (!on_ground()) {
@@ -961,11 +994,12 @@ Player::draw(DrawingContext& context)
   }
 */
 
-  /* Draw Tux */
   if(dying) {
-    smalltux_gameover->draw(context, get_pos(), LAYER_FLOATINGOBJECTS + 1);
+    sprite->set_action("gameover");
   }
-  else if (safe_timer.started() && size_t(game_time*40)%2)
+
+  /* Draw Tux */
+  if (safe_timer.started() && size_t(game_time*40)%2)
     ;  // don't draw Tux
   else {
     sprite->draw(context, get_pos(), LAYER_OBJECTS + 1);
@@ -1005,6 +1039,24 @@ Player::collision_solid(const CollisionHit& hit)
 
     on_ground_flag = true;
     floor_normal = hit.slope_normal;
+
+    // Butt Jump landed    
+    if (does_buttjump) {
+      does_buttjump = false;
+      physic.set_velocity_y(-300);
+      on_ground_flag = false;
+      Sector::current()->add_object(new Particles(
+          Vector(get_bbox().p2.x, get_bbox().p2.y),
+          270+20, 270+40,
+          Vector(280, -260), Vector(0, 300), 3, Color(.4f, .4f, .4f), 3, .8f,
+          LAYER_OBJECTS+1));
+      Sector::current()->add_object(new Particles(
+          Vector(get_bbox().p1.x, get_bbox().p2.y),
+          90-40, 90-20,
+          Vector(280, -260), Vector(0, 300), 3, Color(.4f, .4f, .4f), 3, .8f,
+          LAYER_OBJECTS+1));
+    }
+
   } else if(hit.top) {
     if(physic.get_velocity_y() < 0)
       physic.set_velocity_y(.2f);
@@ -1063,7 +1115,7 @@ Player::collision(GameObject& other, const CollisionHit& hit)
 void
 Player::make_invincible()
 {
-  sound_manager->play("sounds/invincible.wav");
+  sound_manager->play("sounds/invincible_start.ogg");
   invincible_timer.start(TUX_INVINCIBLE_TIME);
   Sector::current()->play_music(HERRING_MUSIC);
 }
@@ -1078,6 +1130,8 @@ Player::kill(bool completely)
   if(!completely && (safe_timer.started() || invincible_timer.started()))
     return;
 
+  growing = false;
+
   sound_manager->play("sounds/hurt.wav");
 
   if (climbing) stop_climbing(*climbing);
@@ -1093,6 +1147,7 @@ Player::kill(bool completely)
       safe_timer.start(TUX_SAFE_TIME /* + GROWING_TIME */);
       adjust_height(30.8f);
       duck = false;
+      backflipping = false;
       set_bonus(NO_BONUS, true);
     } else if(player_status->bonus == NO_BONUS) {
       safe_timer.start(TUX_SAFE_TIME);
@@ -1201,6 +1256,12 @@ Player::add_velocity(const Vector& velocity, const Vector& end_speed)
     physic.set_velocity_y(std::max(physic.get_velocity_y() + velocity.y, end_speed.y));
 }
 
+Vector 
+Player::get_velocity()
+{
+  return physic.get_velocity();
+}
+
 void
 Player::bounce(BadGuy& )
 {