static const float IDLE_TIME = 2.5f;
/** acceleration in horizontal direction when walking
- * (all acceleratiosn are in pixel/s^2) */
+ * (all accelerations are in pixel/s^2) */
static const float WALK_ACCELERATION_X = 300;
/** acceleration in horizontal direction when running */
static const float RUN_ACCELERATION_X = 400;
sound_manager->preload("sounds/hurt.wav");
sound_manager->preload("sounds/skid.wav");
sound_manager->preload("sounds/flip.wav");
- sound_manager->preload("sounds/invincible.wav");
+ sound_manager->preload("sounds/invincible_start.ogg");
sound_manager->preload("sounds/splash.ogg");
- sound_manager->preload("sounds/shoot.wav");
init();
}
void
Player::make_invincible()
{
- sound_manager->play("sounds/invincible.wav");
+ sound_manager->play("sounds/invincible_start.ogg");
invincible_timer.start(TUX_INVINCIBLE_TIME);
Sector::current()->play_music(HERRING_MUSIC);
}