static const float IDLE_TIME = 2.5f;
/** acceleration in horizontal direction when walking
- * (all acceleratiosn are in pixel/s^2) */
+ * (all accelerations are in pixel/s^2) */
static const float WALK_ACCELERATION_X = 300;
/** acceleration in horizontal direction when running */
static const float RUN_ACCELERATION_X = 400;
sound_manager->preload("sounds/flip.wav");
sound_manager->preload("sounds/invincible_start.ogg");
sound_manager->preload("sounds/splash.ogg");
- sound_manager->preload("sounds/shoot.wav");
init();
}