duck = false;
}
} else {
- for (int i = 0; (i < 5) && (i < player_status->coins); i++)
+ if (player_status->coins >= 25 && !GameSession::current()->get_reset_point_sectorname().empty())
{
- // the numbers: starting x, starting y, velocity y
- Sector::current()->add_object(new FallingCoin(get_pos() +
- Vector(systemRandom.rand(5), systemRandom.rand(-32,18)),
- systemRandom.rand(-100,100)));
+ for (int i = 0; i < 5; i++)
+ {
+ // the numbers: starting x, starting y, velocity y
+ Sector::current()->add_object(new FallingCoin(get_pos() +
+ Vector(systemRandom.rand(5), systemRandom.rand(-32,18)),
+ systemRandom.rand(-100,100)));
+ }
+ player_status->coins -= 25;
+ }
+ else
+ {
+ GameSession::current()->set_reset_point("", Vector());
}
physic.enable_gravity(true);
physic.set_acceleration(0, 0);
physic.set_velocity(0, -700);
- player_status->coins -= 25;
set_bonus(NO_BONUS, true);
dying = true;
dying_timer.start(3.0);