Player::get_velocity
[supertux.git] / src / object / player.cpp
index d82bed2..fdbe8f2 100644 (file)
@@ -54,6 +54,7 @@
 //#define SWIMMING
 
 static const int TILES_FOR_BUTTJUMP = 3;
+static const float BUTTJUMP_MIN_VELOCITY_Y = 700.0f;
 static const float SHOOTING_TIME = .150f;
 /// time before idle animation starts
 static const float IDLE_TIME = 2.5f;
@@ -86,58 +87,20 @@ static const float CHEER_TIME = 1.0f;
 /** if Tux cannot unduck for this long, he will get hurt */
 static const float UNDUCK_HURT_TIME = 0.25f;
 
-// growing animation
-Surface* growingtux_left[GROWING_FRAMES];
-Surface* growingtux_right[GROWING_FRAMES];
-
-Surface* tux_life = 0;
-
-TuxBodyParts* small_tux = 0;
-TuxBodyParts* big_tux = 0;
-TuxBodyParts* fire_tux = 0;
-TuxBodyParts* ice_tux = 0;
-
 namespace{
   bool no_water = true;
 }
-void
-TuxBodyParts::set_action(std::string action, int loops)
-{
-  if(head != NULL)
-    head->set_action(action, loops);
-  if(body != NULL)
-    body->set_action(action, loops);
-  if(arms != NULL)
-    arms->set_action(action, loops);
-  if(feet != NULL)
-    feet->set_action(action, loops);
-}
-
-void
-TuxBodyParts::draw(DrawingContext& context, const Vector& pos, int layer, Portable* grabbed_object)
-{
-  if(head != NULL)
-    head->draw(context, pos, layer-2);
-  if(body != NULL)
-    body->draw(context, pos, layer-4);
-  if(arms != NULL)
-    arms->draw(context, pos, layer-1 + (grabbed_object?10:0));
-  if(feet != NULL)
-    feet->draw(context, pos, layer-3);
-}
 
 Player::Player(PlayerStatus* _player_status, const std::string& name)
   : scripting_controller(0), 
     player_status(_player_status), 
     scripting_controller_old(0),
-    grabbed_object(NULL), ghost_mode(false), climbing(0)
+    grabbed_object(NULL), ghost_mode(false), edit_mode(false), climbing(0)
 {
   this->name = name;
   controller = main_controller;
   scripting_controller = new CodeController();
-  smalltux_gameover = sprite_manager->create("images/creatures/tux_small/smalltux-gameover.sprite");
-  smalltux_star = sprite_manager->create("images/creatures/tux_small/smalltux-star.sprite");
-  bigtux_star = sprite_manager->create("images/creatures/tux_big/bigtux-star.sprite");
+  sprite = sprite_manager->create("images/creatures/tux/tux.sprite");
   airarrow.reset(new Surface("images/engine/hud/airarrow.png"));
 
   sound_manager->preload("sounds/bigjump.wav");
@@ -147,6 +110,7 @@ Player::Player(PlayerStatus* _player_status, const std::string& name)
   sound_manager->preload("sounds/flip.wav");
   sound_manager->preload("sounds/invincible.wav");
   sound_manager->preload("sounds/splash.ogg");
+  sound_manager->preload("sounds/shoot.wav");
 
   init();
 }
@@ -154,9 +118,7 @@ Player::Player(PlayerStatus* _player_status, const std::string& name)
 Player::~Player()
 {
   if (climbing) stop_climbing(*climbing);
-  delete smalltux_gameover;
-  delete smalltux_star;
-  delete bigtux_star;
+  delete sprite;
   delete scripting_controller;
 }
 
@@ -180,6 +142,7 @@ Player::init()
   jumping = false;
   can_jump = true;
   butt_jump = false;
+  growing = false;
   deactivated = false;
   backflipping = false;
   backflip_direction = 0;
@@ -389,6 +352,10 @@ Player::update(float elapsed_time)
     }
   }
 
+  if (growing) {
+    if (sprite->animation_done()) growing = false;
+  }
+
 }
 
 bool
@@ -529,9 +496,12 @@ Player::do_duck() {
     return;
   if (!on_ground())
     return;
+  if (butt_jump)
+    return;
 
   if (adjust_height(31.8f)) {
     duck = true;
+    growing = false;
     unduck_hurt_timer.stop();
   } else {
     // FIXME: what now?
@@ -618,7 +588,7 @@ Player::handle_vertical_input()
 
   /* In case the player has pressed Down while in a certain range of air,
      enable butt jump action */
-  if (controller->hold(Controller::DOWN) && !butt_jump && !duck && is_big() && jumping) {
+  if (controller->hold(Controller::DOWN) && !butt_jump && !duck && is_big() && !on_ground() && (physic.get_velocity_y() >= BUTTJUMP_MIN_VELOCITY_Y)) {
     butt_jump = true;
   }
 
@@ -855,11 +825,17 @@ Player::set_bonus(BonusType type, bool animate)
       printf("can't adjust\n");
       return false;
     }
-    if(animate)
-      growing_timer.start(GROWING_TIME);
+    if(animate) {
+      growing = true;
+      sprite->set_action((dir == LEFT)?"grow-left":"grow-right", 1);
+    }
     if (climbing) stop_climbing(*climbing);
   }
 
+  if (type == NO_BONUS) {
+    if (butt_jump) butt_jump = false;
+  }
+
   if ((type == NO_BONUS) || (type == GROWUP_BONUS)) {
     if ((player_status->bonus == FIRE_BONUS) && (animate)) {
       // visually lose helmet
@@ -925,133 +901,77 @@ Player::draw(DrawingContext& context)
     context.draw_surface(airarrow.get(), Vector(px, py), LAYER_HUD - 1);
   }
 
-  TuxBodyParts* tux_body;
-
+  std::string sa_prefix = "";
   if (player_status->bonus == GROWUP_BONUS)
-    tux_body = big_tux;
+    sa_prefix = "big";
   else if (player_status->bonus == FIRE_BONUS)
-    tux_body = fire_tux;
+    sa_prefix = "fire";
   else if (player_status->bonus == ICE_BONUS)
-    tux_body = ice_tux;
+    sa_prefix = "ice";
   else
-    tux_body = small_tux;
-
-  int layer = LAYER_OBJECTS + 1;
+    sa_prefix = "small";
 
   /* Set Tux sprite action */
-  if (climbing)
-    {
-    tux_body->set_action("skid-left");
-    }
-  else if (backflipping)
-    {
-    if(dir == LEFT)
-      tux_body->set_action("backflip-left");
-    else // dir == RIGHT
-      tux_body->set_action("backflip-right");
-    }
-  else if (duck && is_big())
-    {
-    if(dir == LEFT)
-      tux_body->set_action("duck-left");
-    else // dir == RIGHT
-      tux_body->set_action("duck-right");
-    }
-  else if (skidding_timer.started() && !skidding_timer.check())
-    {
-    if(dir == LEFT)
-      tux_body->set_action("skid-left");
-    else // dir == RIGHT
-      tux_body->set_action("skid-right");
-    }
-  else if (kick_timer.started() && !kick_timer.check())
-    {
-    if(dir == LEFT)
-      tux_body->set_action("kick-left");
-    else // dir == RIGHT
-      tux_body->set_action("kick-right");
-    }
-  else if (butt_jump && is_big())
-    {
-    if(dir == LEFT)
-      tux_body->set_action("buttjump-left");
-    else // dir == RIGHT
-      tux_body->set_action("buttjump-right");
-    }
-  else if (!on_ground())
-    {
-    if(dir == LEFT)
-      tux_body->set_action("jump-left");
-    else // dir == RIGHT
-      tux_body->set_action("jump-right");
+  if (growing) {
+    // while growing, do not change action
+    // do_duck() will take care of cancelling growing manually
+    // update() will take care of cancelling when growing completed
+  }
+  else if (climbing) {
+    sprite->set_action(sa_prefix+((dir == LEFT)?"-skid-left":"-skid-right"));
+  }
+  else if (backflipping) {
+    sprite->set_action(sa_prefix+((dir == LEFT)?"-backflip-left":"-backflip-right"));
+  }
+  else if (duck && is_big()) {
+    sprite->set_action(sa_prefix+((dir == LEFT)?"-duck-left":"-duck-right"));
+  }
+  else if (skidding_timer.started() && !skidding_timer.check()) {
+    sprite->set_action(sa_prefix+((dir == LEFT)?"-skid-left":"-skid-right"));
+  }
+  else if (kick_timer.started() && !kick_timer.check()) {
+    sprite->set_action(sa_prefix+((dir == LEFT)?"-kick-left":"-kick-right"));
+  }
+  else if (butt_jump && is_big()) {
+    sprite->set_action(sa_prefix+((dir == LEFT)?"-buttjump-left":"-buttjump-right"));
+  }
+  else if (!on_ground()) {
+    sprite->set_action(sa_prefix+((dir == LEFT)?"-jump-left":"-jump-right"));
+  }
+  else {
+    if (fabsf(physic.get_velocity_x()) < 1.0f) {
+//      if(idle_timer.check()) {
+//        sprite->set_action(sa_prefix+((dir == LEFT)?"-idle-left":"-idle-right"));
+//      } else {
+        sprite->set_action(sa_prefix+((dir == LEFT)?"-stand-left":"-stand-right"));
+//      }
     }
-  else
-    {
-    if (fabsf(physic.get_velocity_x()) < 1.0f) // standing
-      {
-      if(dir == LEFT)
-        tux_body->set_action("stand-left");
-      else // dir == RIGHT
-        tux_body->set_action("stand-right");
-      }
-    else // moving
-      {
-      if(dir == LEFT)
-        tux_body->set_action("walk-left");
-      else // dir == RIGHT
-        tux_body->set_action("walk-right");
-      }
+    else {
+      sprite->set_action(sa_prefix+((dir == LEFT)?"-walk-left":"-walk-right"));
     }
+  }
 
-  if(idle_timer.check())
-    {
-    if(is_big())
-      {
-      if(dir == LEFT)
-        tux_body->head->set_action("idle-left", 1);
-      else // dir == RIGHT
-        tux_body->head->set_action("idle-right", 1);
-      }
-
-    }
 
+/*
   // Tux is holding something
   if ((grabbed_object != 0 && physic.get_velocity_y() == 0) ||
-      (shooting_timer.get_timeleft() > 0 && !shooting_timer.check()))
-    {
-    if (duck)
-      {
-      if(dir == LEFT)
-        tux_body->arms->set_action("duck+grab-left");
-      else // dir == RIGHT
-        tux_body->arms->set_action("duck+grab-right");
-      }
-    else
-      {
-      if(dir == LEFT)
-        tux_body->arms->set_action("grab-left");
-      else // dir == RIGHT
-        tux_body->arms->set_action("grab-right");
-      }
+      (shooting_timer.get_timeleft() > 0 && !shooting_timer.check())) {
+    if (duck) {
+    } else {
     }
+  }
+*/
 
-  /* Draw Tux */
   if(dying) {
-    smalltux_gameover->draw(context, get_pos(), LAYER_FLOATINGOBJECTS + 1);
+    sprite->set_action("gameover");
   }
-  else if ((growing_timer.get_timeleft() > 0) && (!duck)) {
-      if (dir == RIGHT) {
-        context.draw_surface(growingtux_right[int((growing_timer.get_timegone() *
-                 GROWING_FRAMES) / GROWING_TIME)], get_pos(), layer);
-      } else {
-        context.draw_surface(growingtux_left[int((growing_timer.get_timegone() *
-                GROWING_FRAMES) / GROWING_TIME)], get_pos(), layer);
-      }
-    }
-  else if (safe_timer.started() && size_t(game_time*40)%2)
+
+  /* Draw Tux */
+  if (safe_timer.started() && size_t(game_time*40)%2)
     ;  // don't draw Tux
-  else
-    tux_body->draw(context, get_pos(), layer, grabbed_object);
+  else {
+    sprite->draw(context, get_pos(), LAYER_OBJECTS + 1);
+  }
 
 }
 
@@ -1087,6 +1007,24 @@ Player::collision_solid(const CollisionHit& hit)
 
     on_ground_flag = true;
     floor_normal = hit.slope_normal;
+
+    // Butt Jump landed    
+    if (butt_jump) {
+      butt_jump = false;
+      physic.set_velocity_y(-300);
+      on_ground_flag = false;
+      Sector::current()->add_object(new Particles(
+          Vector(get_bbox().p2.x, get_bbox().p2.y),
+          270+20, 270+40,
+          Vector(280, -260), Vector(0, 300), 3, Color(.4f, .4f, .4f), 3, .8f,
+          LAYER_OBJECTS+1));
+      Sector::current()->add_object(new Particles(
+          Vector(get_bbox().p1.x, get_bbox().p2.y),
+          90-40, 90-20,
+          Vector(280, -260), Vector(0, 300), 3, Color(.4f, .4f, .4f), 3, .8f,
+          LAYER_OBJECTS+1));
+    }
+
   } else if(hit.top) {
     if(physic.get_velocity_y() < 0)
       physic.set_velocity_y(.2f);
@@ -1161,28 +1099,34 @@ Player::kill(bool completely)
     return;
 
   sound_manager->play("sounds/hurt.wav");
+
   if (climbing) stop_climbing(*climbing);
 
   physic.set_velocity_x(0);
 
-  if(!completely && (is_big() || growing_timer.started())) {
+  if(!completely && is_big()) {
     if(player_status->bonus == FIRE_BONUS
         || player_status->bonus == ICE_BONUS) {
       safe_timer.start(TUX_SAFE_TIME);
       set_bonus(GROWUP_BONUS, true);
     } else if(player_status->bonus == GROWUP_BONUS) {
-      //growing_timer.start(GROWING_TIME);
       safe_timer.start(TUX_SAFE_TIME /* + GROWING_TIME */);
       adjust_height(30.8f);
       duck = false;
       set_bonus(NO_BONUS, true);
     } else if(player_status->bonus == NO_BONUS) {
-      growing_timer.stop();
       safe_timer.start(TUX_SAFE_TIME);
       adjust_height(30.8f);
       duck = false;
     }
   } else {
+
+    // do not die when in edit mode
+    if (edit_mode) {
+      set_ghost_mode(true);
+      return;
+    }
+
     if (player_status->coins >= 25 && !GameSession::current()->get_reset_point_sectorname().empty())
     {
       for (int i = 0; i < 5; i++)
@@ -1241,7 +1185,7 @@ Player::check_bounds(Camera* camera)
   }
 
   /* fallen out of the level? */
-  if (get_pos().y > Sector::current()->get_height()) {
+  if ((get_pos().y > Sector::current()->get_height()) && (!ghost_mode)) {
     kill(true);
     return;
   }
@@ -1277,6 +1221,12 @@ Player::add_velocity(const Vector& velocity, const Vector& end_speed)
     physic.set_velocity_y(std::max(physic.get_velocity_y() + velocity.y, end_speed.y));
 }
 
+Vector 
+Player::get_velocity()
+{
+  return physic.get_velocity();
+}
+
 void
 Player::bounce(BadGuy& )
 {
@@ -1336,6 +1286,12 @@ Player::set_ghost_mode(bool enable)
 }
 
 
+void
+Player::set_edit_mode(bool enable)
+{
+  edit_mode = enable;
+}
+
 void 
 Player::start_climbing(Climbable& climbable)
 {