class Camera;
class PlayerStatus;
-class Player : public MovingObject,
- public scripting::Player,
+class Player : public MovingObject,
+ public scripting::Player,
public ScriptInterface
{
public:
* Adds velocity to the player until given end speed is reached
*/
void add_velocity(const Vector& velocity, const Vector& end_speed);
-
+
/**
* Returns the current velocity of the player
*/
* Orders the current GameSession to start a sequence
*/
void trigger_sequence(std::string sequence_name);
-
+
/**
* Requests that the player start climbing the given Climbable
*/